GodMod99 Posted February 12, 2012 Share Posted February 12, 2012 I already have the sonic screwdriver model acquired here:( http://www.interocitor-media.com/tardis/download.php?id=76 ) in LWO format, and a mod here for base coding and ideas ( http://newvegas.nexusmods.com/downloads/file.php?id=38695 ) all i need is for someone to place the sonic screwdriver in the players "hand" and convert it to a .nif file and separate the textures and convert them to .dds, i can then add it too them game. I need some experienced modders for this one, thanks in advance -GodMod99 Link to comment Share on other sites More sharing options...
ADD33r Posted April 8, 2012 Share Posted April 8, 2012 what would be cool is to have The Courier (player) randomly say "Alon Zy" when drawing the tool (it isn't a weapon xD) Link to comment Share on other sites More sharing options...
GodMod99 Posted April 8, 2012 Author Share Posted April 8, 2012 It could be done, but not randomly, so it would be really tedious and rather annoying after a short time, a random draw noise might be possible with FOSE but im not scripter, and there is already a mod for this idea, so this mod is null and void. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted April 9, 2012 Share Posted April 9, 2012 Hm, cool idea, (Major Dr Who fan here)I actually made (most of) a sonic screwdriver for my Mad Science mod, never fully implemented because I was having trouble triggering an Unlock function on locked doors and containers, which was what I wanted it to do.http://newvegas.nexusmods.com/imageshare/images/1454396-1318981254.jpgBasically I was trying to make a "Staff of Unlock" in the vein of such things from Oblivion or skyrim, except that Fallout doesn't have Spell type effects which will affect game-entities. annoying really.If anyone can give me a method for detecting and unlocking doors using scripts or effects..I can finish the "Sub-Sonic Screwdriver" and implement it :Papart from that, I can't think of many useful abilities for it...major boosts to lockpick and science skills were about all I could think of. Edit: as for sounds, you can probably trigger them with the OnEquip or OnFire blocks in the scripts, plus a random number generator and a list of possible sounds, doesn't have to be done with NVSE or the standard sound systems. Link to comment Share on other sites More sharing options...
Thunderscreamer Posted October 22, 2013 Share Posted October 22, 2013 Coughcough, sonic skeleton key? Hmmmmmm? Link to comment Share on other sites More sharing options...
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