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The 10th Doctor's Sonic Screwdriver


GodMod99

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I already have the sonic screwdriver model acquired here:( http://www.interocitor-media.com/tardis/download.php?id=76 ) in LWO format, and a mod here for base coding and ideas ( http://newvegas.nexusmods.com/downloads/file.php?id=38695 ) all i need is for someone to place the sonic screwdriver in the players "hand" and convert it to a .nif file and separate the textures and convert them to .dds, i can then add it too them game. I need some experienced modders for this one, thanks in advance

 

-GodMod99

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  • 1 month later...
It could be done, but not randomly, so it would be really tedious and rather annoying after a short time, a random draw noise might be possible with FOSE but im not scripter, and there is already a mod for this idea, so this mod is null and void.
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Hm, cool idea, (Major Dr Who fan here)

I actually made (most of) a sonic screwdriver for my Mad Science mod, never fully implemented because I was having trouble triggering an Unlock function on locked doors and containers, which was what I wanted it to do.

http://newvegas.nexusmods.com/imageshare/images/1454396-1318981254.jpg

Basically I was trying to make a "Staff of Unlock" in the vein of such things from Oblivion or skyrim, except that Fallout doesn't have Spell type effects which will affect game-entities. annoying really.

If anyone can give me a method for detecting and unlocking doors using scripts or effects..I can finish the "Sub-Sonic Screwdriver" and implement it :P

apart from that, I can't think of many useful abilities for it...major boosts to lockpick and science skills were about all I could think of.

 

Edit: as for sounds, you can probably trigger them with the OnEquip or OnFire blocks in the scripts, plus a random number generator and a list of possible sounds, doesn't have to be done with NVSE or the standard sound systems.

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