Shadowtroop Posted February 12, 2012 Share Posted February 12, 2012 Hello, i have been working on a pair of gauntlets to go with an upcoming mod and i have run into an issue with the hands clipping http://img822.imageshack.us/img822/5463/gauntletbug.jpg when just walking around with no weapons drawn it looks like the hands are clipping through themselves but when i go in for a closer look, the geometry of the hands is how it should be. anybody have any ideas why this is happening? Link to comment Share on other sites More sharing options...
JaydoDre Posted February 17, 2012 Share Posted February 17, 2012 (edited) I think I have the same problem but on a much larger scale. The problem begins already in the Nifskope. Did you ever find the solution to your problem? By the way I am pretty sure mine has to do with rigging/skinning because if I import my mesh into nifskope without the skin everything looks fine. This is zoomed out (and looks the same in the game) But when I zoom in it's all fine. Edited February 17, 2012 by Jedo_Dre Link to comment Share on other sites More sharing options...
JaydoDre Posted February 17, 2012 Share Posted February 17, 2012 Just to update on the above - still not sure if your issue is similar to mine, but I am slowly fixing mine by hand painting the weights and then retesting the mesh. My problem is definitely to do with the skin, but I still don't understand why it happens. All I know is that it helps to even out the paint...if that makes any sense. Link to comment Share on other sites More sharing options...
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