skyler14 Posted February 12, 2012 Share Posted February 12, 2012 What exactly is the collision box option in the CK and does that control how we collide with objects, e.g.: running into walls, chests, fences, etc.When you run into a chest you stop moving forward, so clearly the boundary conditions of the box are preventing your character from just walking through it. I want to know how this works, because I plan on scripting logic to make the game more dynamic. Instead of just running into a wall and sprint forward forever, you will stop yourself from running into the wall with your hands, and same applies with smaller objects. Understanding these collisions is essential for my mods. Link to comment Share on other sites More sharing options...
Tsewe Posted May 23, 2012 Share Posted May 23, 2012 i'm in the same situation as you I don't really understand those collisions. I just added a new "object" (a type of wall) but I can't walk upon it ingame, as if the object itself was a collision... im trying to find out how to "disablE" this Link to comment Share on other sites More sharing options...
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