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Any one noticed this Animation tutorial?


Scripts18

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  • 4 weeks later...

In all honesty, its very hard to animate like that. Yes you get an imported skeleton with the animations. But the rig(also known as the skeleton) is not set up correctly to be animated "properly and efficiently".

I mean most of the bones there are named in a Bip manner, Bip is a one click rig creation in 3d Max that requires no rigging (the process of setting up a skeleton to be animated) experience what so ever. All the controls are in place.

 

So to me, Its not even the proper rig and just the bones when it "should" be a Bip Rig. Not saying the guide is useless, its just not a very good or efficient way to animate for skyrim. The importing and exporting are honestly the only good bit of information in that guide.

Edited by SonOfAnarchy13
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I'm the author of that tutorial, which was only designed to cover the importing and exporting part, as you mentioned - there are tutorials for Oblivion for animation, though your problems remain. Anyways, unless someone does magically come up with Beth's original 3ds max scene files (the probability of which makes a free dragon mount mod a near certainty), this is about the only way to do it. You could stick a few inverse kinematic controls on your skeleton and keyframe it to make your life slightly easier, though ... did it for some experimental flight animations in Oblivion, so should work here too. I'm not an animator, so these questions are best directed to the Modeling forum here. Edited by jimhsu
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