SweetyChoco Posted May 14, 2017 Share Posted May 14, 2017 (edited) Hello there ! I'm heavily working on a "Peaceful Roleplay" save on which i plan to be able to visit every (or almost) NPC's encoutered during the game + several other's stuff to make a kind of "ultimate" save for Free Roaming, visiting people, places and all.It will be my first upload on the nexus and i'm sure it'll be gorgeous once done, but there's a lot of work... To do so i have to be able to trigger several things :- Addfact to force trigger some specific events & situations. Already works ok via console command. - NPC Spawnset (w2comm) and the phase related to that spawnset so the character will be where i want it to show (For example Ciri in her room at Dandelion's place)- LayersToHide & LayersToShow to be able to modify the dynamic objects & meshes of the game, for example restored or destroyed places like Kaer Morhen's walls and all. So far i've managed to successfully trigger a few NPC's & Layers by modifying generic quests but this takes a lot (really a lot) of time and has heavy limits. For example, i can't trigger an NPC to show in Kaer Morhen if i'm doing a modified generic quest in Velen/Novigrad to trigger that. Moreover, the fact that even if it triggers, i have to do several tries (which implies a lot of quit/rebuild mod/launch again) to find the phase corresponding to the place i want and you get the idea how much time it requires to correctly place a simple character or fully restore a place. Now, the best solution to be able to work in decent condition and with a lot more possibilities would be for me to be able to directly triggers the SpawnSet & Phase + LayersToShow & LayersToHide via the console commands.However, my skills in console scripting are .... well.... not so good and i can't find a way to add that possibility to the console despite a lot of tries. I know the Nexus is full of talented coders & modders so, would someone be able to kindly code an exec function that i can add to the console commands to trigger all these please ? This would save me a lot of time and be of great help... I uploaded 2 Witcher 3 Mod Editor screenshots that will show people willing to help (if there are any) a quick example as to what kind of objects i need to be able to trigger Thanks a lot :smile: http://image.noelshack.com/fichiers/2017/19/1494772296-layerstoshow.png http://image.noelshack.com/fichiers/2017/19/1494772249-spawnset-phase.png Edited May 14, 2017 by SweetyChoco Link to comment Share on other sites More sharing options...
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