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[LE] Problem with 'ground under ground'


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Hello all, I'm having an issue with the low res ground that appears underneath the normal res ground (exteriors).

I'm not even sure what to call it, which was a pain when trying to search for solutions.
Is it Landscape/terrain LOD?

The worldspace I'm working with was a modders resource, coming with LOD files already made.

I've made some deep cavern entrances that are ruined by this turning up in game.
It's also getting in the way of some deep sea exploration areas too....
If anyone can tell me how to fix it, or suggest a work around (apart from raising the ground to meet the low res earth) that would be amazing.

Totally new to modding, learning everything from scratch since early this year, never posted anywhere about modding before, hope this is the right place!

Thank you in advance.

Here's the screenshots, taken two steps apart.

http://steamcommunity.com/sharedfiles/filedetails/?id=926063432

http://steamcommunity.com/sharedfiles/filedetails/?id=926063620

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You need to do another lod. What your seeing is where the current lod thinks the terrain is.

I'm working with the New World resource which is huge, I don't have to redo the LOD for the whole worldspace do I? I wouldn't know how to go about remaking the LOD, could I just redo it for this cell/area?

 

Does the LOD terrain always persist like that, just hiding under the fully rendered ground? If it just faded out when the player wandered closer that would be fine too...

 

Either way, thank you for your reply! At least I now KNOW it's terrain LOD.

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You will have to redo the terrain lod for the worldspace. Use oscape for the terrain lod its easy to use. Have used new world in a number of my mods, whatever you do you probably going to have to do terrain, object and tree lods multiple times as you develop (so get uesd to it!).

 

I would also change the worldspace name to something unique to you mod. You can do that in tesVedit.

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A pity you have started as I issued a new version of Neworld (Hunters World) with the whole of the western side landscaped and the central part of the Eastern. That can also be used as a modders resource.

 

It's a good worldspace and forms the basis of my Shumer Mod.

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Just had a look, I should have visited the forums before starting :tongue:

But it's all part of the process I guess. Did you ever try the Rochester mod in New World?
There's so many little problems with New World, like, the map seems too zoomed in, mountain statics not merging with the ground and yeah, you can just walk into the Western part that's not really....playable or....populated with anything yet.
I can't really complain, most of the work is done for me.

PS. I was unsure about the 'legality' of using the structures that were within the New World file, all the ones with prefixes of "mb_" like "mb_icehaus" etc. Do you happen to know if they were in fact the authors models and if they are ok to use?

Edited by ManKannon89
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All the assets are by breti and usuable. Yes, I had to plant a fair few terrain objects that were flying! You need to adjust the worldspace settings to get the map to scroll properly.
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