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Rei Obsyn: A new companion, an epic storyline and Institute Growth.


marcmorr6

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Hello everyone,

 

<spoilers>

 

 

 

I don't know about many of you, but I have always been disappointed by the lack of growth and possibilities once one becomes director of the Institute. Your son dies, You inherit his responsibilities and the story ends at least officially.

 

I have a vision for a mod that changes that. Let me introduce Rei Obsyn. I have attached a brief over all story arc and a first meeting. I have also been creating the game assets for the quest rewards, new functions for old items and I have even gotten permission to incorporate a few well known mods into this mod as part of this grand plan. I have attached two note files with this posting so I won't repeat myself here as I am sure that would get tedious.

 

The general plan is to offer players a different perspective on the Institute starting early in the game. A slow seduction into the Institute faction, that makes logical and emotional sense. I would also like to create a new settlement faction i.e. the raiders from Nuka World using Gen 1 and Gen 2 synths to take over settlements instead of raiders. Slowly tearing down the rubble of the commonwealth to rebuild a shining future that exists in more places than just underground.

 

I want to build a team in order to do this mod as professionally as possible. At the moment, I know we need a few key people:

 

1. A female voice actor (or a male who does a believable female voice) that has the range to play up being innocent and helpless while subtly showing some steel beneath in their conversations. This voice actor will also have to be comfortable changing tone mid mod as once the truth of Rei Obsyn comes out her personality will shift.

 

2. A master quest writer. While I am very good at writing the conversations and some character building this mod will require someone with dungeon master experience to help make everything a believable evolution.

 

3. An editor for the mod, someone to check over our work for spelling, grammar, and correct coding.

 

I have created many of the reward and workbench assets but I am going to need help on the story end to make this as polished as it should be.

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It looks like I'm not the only one who's making an Institute companion who explains about the Institute as her affinity with the player improves.

 

It is part of a bigger quest mod, though, and her backstory is different.

Edited by EnvyDeveloper
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