Dreae Posted February 13, 2012 Share Posted February 13, 2012 So I've tried to write a script for an activator that would add a shout to the player, but it's not working. Can anyone help? Script: Scriptname TestAddShoutScript extends ObjectReference int count Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().AddShout(Dismay) Debug.Trace("Dismay added to the player") endEvent Shout Property Dismay Auto Note; I have this set as a script on the activator, if this is not where it belongs, please let me know and forgive me, it's my first attempt at anything in Creation Kit :rolleyes: Link to comment Share on other sites More sharing options...
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