splifsend Posted May 16, 2017 Share Posted May 16, 2017 I would like to see a mod that when you fail to defend a settlement you loose the settlement to the faction who attacked, either all the settlers are dead or become allied to the attackers. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted May 16, 2017 Share Posted May 16, 2017 I could not disagree more, for a number of reasons any seasoned player will tell you: 1) The sheer number of Defend Your Settlement quests, which you will often get while you're in the middle of another quest. I want to play Fallout, not Run Across Your Map & Defend Everything With No Purpose.2) The fact that, no matter how high I raise my Defense, these quests pop up. It doesn't matter that, as soon as I appear on the screen from Fast Travel, my turrets have killed whatever was attacking. But somehow if I don't personally show up, the turrets don't work? Yeah. Now throw in a mod that makes it so that if I do not personally attend every attack, that settlement is lost? No thanks.3) There are no faction settlements at this time. THIS would be a fun mod idea, especially if you snagged the Flag Placement to Assign Faction code from Nuka World for it. But, at this time, it simply is not an option.4) Even if things worked this way, Supermutants don't attack a settlement so they can live there. They want to take the people for food. Raiders want to take whatever supplies are there. Ferals ... well, they don't have a reason. But, generally speaking, the reasons for attacking a settlement are not to take it over. I'm sure there are other reasons that would be valid, too, but these four should be more than sufficient. Link to comment Share on other sites More sharing options...
AuroraMoon Posted May 17, 2017 Share Posted May 17, 2017 I wouldn't mind an faction settlement mod, but as part of an automated attack system? no. Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 17, 2017 Share Posted May 17, 2017 (edited) 4) Even if things worked this way, Supermutants don't attack a settlement so they can live there. They want to take the people for food. Raiders want to take whatever supplies are there. Ferals ... well, they don't have a reason. But, generally speaking, the reasons for attacking a settlement are not to take it over. I'm sure there are other reasons that would be valid, too, but these four should be more than sufficient.there are several raider bases with terminals that tell the story of the raiders moving in and at least 1 town that was first taken by raiders and then by supermutants.if ferals attacked and killed everyone off it is possible that they would do what they do everywhere else and just lie down where they are until they've slept off their feeding frenzy. also, you have spent a while fortifying your settlement and providing beds, food and water. you think that raiders would kill off or capture everyone there then hike back across the commonwealth to a sleeping bag in a burnt out ruin. they'd take it over and get slaves to work the farms. the settlements are also on the caravan routes which would make them good places to attack caravans from. all valid reasons why settlements could be taken over. Edited May 17, 2017 by mighty zog Link to comment Share on other sites More sharing options...
Flowerguy360 Posted May 17, 2017 Share Posted May 17, 2017 (edited) 4) Even if things worked this way, Supermutants don't attack a settlement so they can live there. They want to take the people for food. Raiders want to take whatever supplies are there. Ferals ... well, they don't have a reason. But, generally speaking, the reasons for attacking a settlement are not to take it over. I'm sure there are other reasons that would be valid, too, but these four should be more than sufficient.there are several raider bases with terminals that tell the story of the raiders moving in and at least 1 town that was first taken by raiders and then by supermutants.if ferals attacked and killed everyone off it is possible that they would do what they do everywhere else and just lie down where they are until they've slept off their feeding frenzy. also, you have spent a while fortifying your settlement and providing beds, food and water. you think that raiders would kill off or capture everyone there then hike back across the commonwealth to a sleeping bag in a burnt out ruin. they'd take it over and get slaves to work the farms. the settlements are also on the caravan routes which would make them good places to attack caravans from. all valid reasons why settlements could be taken over. Touche. Good argument. :smile: There are still the other 3 reasons above, most importantly # 1 and #2. I wouldn't mind an faction settlement mod, but as part of an automated attack system? no. #3, as an idea, was not intended to be a suggestion as a part of the original post. Rather, it would be cool as its own thing. I am not on board with a system which would take settlements from you if you fail to defend it personally, without taking into account your Defense level. If, on the other hand, you have a Defense level that is super low and you don't go in to make a personal appearance? Well, the rate at which the radiant "Defend Your Settlement" quest comes up would have to be reduced as part of it, but I could see that being plausible. As it is right now, though, I don't think it's fair to drop whatever it is you're doing for other, REAL quests, so you can go defend Tenpines Bluff with a Defense of 500 or you lose that settlement, only to go defend Red Rocket, with a Defense of 400, or else you lose it five minutes later. And then go defend The Castle, with a Defense of 800, or you lose it in another 10 minutes. All because you didn't defend it personally against a handful of Raiders with an equivalent "Offense" of like 30. That very quickly would become a tiresome game no one would want to play. Edited May 17, 2017 by Flowerguy360 Link to comment Share on other sites More sharing options...
splifsend Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) I have all the settlements in game plus few more that I made using a mod - they are all very well defended and have 24 settlers with the best armour and weapons. The chances of being attacked at any of them is 2%, so I go days if not a whole week or more without anything happening, and if anything does an attack, I don't even bother going because I know it will be defended.. I use mortal settlers, and I get the odd casualty, but that's life I think the last time it said I failed to defend was when I was around level 50 (I'm 150 now)...Everyone of my settlers were killed, the power and water needed repairs, but the whole thing was back up and running and new settlers filled it back up within a few days Besides all this, If someone does make this mod, I think It would be fun.. Just because you cant handle it, doesn't means no-one else can Edited May 17, 2017 by splifsend Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 17, 2017 Share Posted May 17, 2017 it would be fun to retake a settlement that had been over run by raider or super mutants.if someone could get the faction assignment working then they could probably work out a formula so that only settlements with a defense level below a certain value would be lost automatically. there could even be different versions with the defense level set higher or lower to let people customise it to their own preferences. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted May 17, 2017 Share Posted May 17, 2017 (edited) I have all the settlements in game plus few more that I made using a mod - they are all very well defended and have 24 settlers with the best armour and weapons. The chances of being attacked at any of them is 2%, so I go days if not a whole week or more without anything happening, and if anything does an attack, I don't even bother going because I know it will be defended.. I use mortal settlers, and I get the odd casualty, but that's life I think the last time it said I failed to defend was when I was around level 50 (I'm 150 now)...Everyone of my settlers were killed, the power and water needed repairs, but the whole thing was back up and running and new settlers filled it back up within a few days Besides all this, If someone does make this mod, I think It would be fun.. Just because you cant handle it, doesn't means no-one else can I can handle it just fine. I just don't want to personally handle the defense of each settlement - and I have had settlements with ridiculously high Defense fail before and lost a settler or two. I'd be fine with it if the algorithm actually took Defense into account. Maybe they updated and it does now. I also used to get a silly high frequency number of Defend Your Settlement notifications. It's been a few months since I've even been able to play the base game due to a glitch, so maybe they changed that. I don't know. But as the game was the last time I was playing it? This would very quickly make the game into a very tedious and obnoxious goose chase. Here's a video: Hopefully it's fixed now, though. Everyone's game is different. Never assume that just because yours is fine that it means mine is. it would be fun to retake a settlement that had been over run by raider or super mutants.if someone could get the faction assignment working then they could probably work out a formula so that only settlements with a defense level below a certain value would be lost automatically. there could even be different versions with the defense level set higher or lower to let people customise it to their own preferences. I do agree it would be fun to retake a settlement that has been overrun. I just don't want it to become something I'm spending my entire game trying to prevent/undo. "So don't download the mod." Sure. I'm just trying to point out the potential down-side to the idea. It would be great - if I don't have to personally come running every time a settlement is attacked to make sure it isn't lost, and if my Defense actually counts for something. Edited May 18, 2017 by Flowerguy360 Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 17, 2017 Share Posted May 17, 2017 even if they haven't fixed the algorithm in the base game, it would be possible to fix the algorithm in the proposed mod. I am using a mod which prevents settlement attacks from being triggered when I am not at a settlement. it does mean that when I go to a settlement that has low defense an attack starts as soon as I talk to a settler, but that is better than a mad rush across the commonwealth to answer a call for help. if someone was able to work out the scripting to allow settlement ownership to be transferred then the scripting to take defense level into account shouldn't be too difficult by comparison. the dynamic needs component of sim settlements does lots of complicated things with the defense level. something as simple as only allowing 1 settlement defense quest to be active at a time with a minimum time between defense quests would probably keep things from degenerating into the nightmare you describe. Link to comment Share on other sites More sharing options...
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