Mansh00ter Posted February 18, 2012 Share Posted February 18, 2012 It will be so funny if the modding community gets a working way to import new animations because people wanted to see their characters bone lizard women. :P Link to comment Share on other sites More sharing options...
MikeDavis Posted February 18, 2012 Share Posted February 18, 2012 Actualy i would like to add new combat moves for example. So right now you cant add a new monster becouse of the animations and other problems. Link to comment Share on other sites More sharing options...
civ77 Posted February 18, 2012 Share Posted February 18, 2012 This creates massive problems for, adding any new monsters, killmoves, weapons or movement related mods, this is extremely annoying considering that there is no reason to make it so difficult to add new animations. I seriously hope that Bethesda changes this in a patch... Link to comment Share on other sites More sharing options...
MikeDavis Posted February 18, 2012 Share Posted February 18, 2012 (edited) But what is the reason that the dev team dint alowed to add new animations? It cant be because of the sex mods, if u want porno the internet is full even if u are not 18 years old. Edited February 18, 2012 by MikeDavis Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 18, 2012 Share Posted February 18, 2012 (edited) Some say it's because of the copyright restrictions. That would mean that whatever part of Havok engine controls animation sets and/or is required to add new animations is not licensed by Bethesda to distribute as part of the CK. No idea if that is actually the case. Edited February 18, 2012 by Mansh00ter Link to comment Share on other sites More sharing options...
MikeDavis Posted February 18, 2012 Share Posted February 18, 2012 (edited) Well the dev team could offer a support to add animations do u think in the near future wll be added or in 1 year or never.In that case the tools that u are saying that are neded to add animations can be obtain by a normal guy? Edited February 18, 2012 by MikeDavis Link to comment Share on other sites More sharing options...
fore Posted February 18, 2012 Share Posted February 18, 2012 The problem is that 2 things are needed: the proprietary tool (HBT, Havok Behavior Tool), and the project files generated by this tools (.hkp). Both have not been released by Beth. hkx files, which come with Skyrim are trimmed, gamespecific versions of the .hkp. Sufficient for the game, but they cannot be used to reconstruct the hkp files. So even even if you "find" a version of HBT, you still would need Beth's hkp files to make modifications. And those we don't have. :( :( :( Link to comment Share on other sites More sharing options...
civ77 Posted February 18, 2012 Share Posted February 18, 2012 There's no reason that they couldn't have included a converter, and some kind of stripped down tool for the behaviors considering that they're probably one of Havok's most important customers. Link to comment Share on other sites More sharing options...
Sunnie Posted February 18, 2012 Share Posted February 18, 2012 There's no reason that they couldn't have included a converter, and some kind of stripped down tool for the behaviors considering that they're probably one of Havok's most important customers. Sure there is, it's called "licensing". Licenses cost a lot of money, and are usually sold by the seat (per install) and for specific periods of time (usually 1 year). They are not licensed to release Havok's behavior tools, they are only licensed to use them. Link to comment Share on other sites More sharing options...
Reisz Posted February 19, 2012 Share Posted February 19, 2012 (edited) There's no reason that they couldn't have included a converter, and some kind of stripped down tool for the behaviors considering that they're probably one of Havok's most important customers. Sure there is, it's called "licensing". Licenses cost a lot of money, and are usually sold by the seat (per install) and for specific periods of time (usually 1 year). They are not licensed to release Havok's behavior tools, they are only licensed to use them. Spot on, this is exactly why we won't see a tool from Bethesda to work on Behavior graphs. The thing we have to realise is the files we have access to aren't even part of Bethesda's workflow for editing actor behavior, they are the game readable output from HBT. If Bethesda needed to make changes to a character (the dragon mounts from the game jam for example) they would have simply backed up the old dragon .hkx files, reopened the dragonproject.hkp from their development server, made the changes and generated the files for the game to read using their own custom compression/conversion/whatever. Here is a screenshot from the HBT project export window so you get an idea of what I am talking about: http://i.imgur.com/3G5o8.png Note: I downloaded this HBT version from the Havok website in '09 when they were released with the first iteration of the free Havok Content Tools. I can't provide a link as it was taken down sometime in 2010. Now it may be possible if we are all willing to spend some money; to get a non commercial license to the current iteration of HBT for use by Nexus members. . . But if we did we would still need some way of accessing Bethesda's project files as we could not build game readable behaviors without them. And as far as them making it difficult for us, I am certain that was never part of their motivation, without licensing Havok's middleware I bet we would have missed out on a heap of great content, from the Dragons themselves all the way through melee kill moves down to inverse kinematics (the system that orients characters feet on inclined terrain, more realistically than Oblivion/Fallout 3.) and for me those features would have been sorely missed. Edited February 19, 2012 by Reisz Link to comment Share on other sites More sharing options...
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