Bannock Posted February 13, 2012 Share Posted February 13, 2012 No doubt this is a simple issue and I've stupidly done something wrong, but I'm stumped and frustrated.I'm new to modding Skyrim (or the previous games), though I've done some things for other games, so I decided to follow the tutorial on CK wiki.Everything goes swimmingly until I need to place a basic ambush with a draugr popping out of a coffin (tutorial for that here.)I have followed this to the letter, multiple times, trying all sorts of things that might make it go. No matter what I do, the draugr spawns outside the coffin and stands there. The lid will pop off if I enter the trigger area, or catch the draugr's attention, whichever happens first.Any ideas as to what the heck I've done wrong? Thanks for any help or advice. =) Link to comment Share on other sites More sharing options...
gengrimm Posted February 13, 2012 Share Posted February 13, 2012 Try compairing what the Prefab parts of the ambush look like to your copied version. Some link might be coming lose when you copy paste. One thing that comes lose from Copy paste is Unique Ref IDs for objects/actors. Link to comment Share on other sites More sharing options...
Bannock Posted February 13, 2012 Author Share Posted February 13, 2012 I suspected that the Unique Ref IDs might be stuffing up, so I assigned them all again in the proper order, to the proper things. Still the same problem. I'll have another look, but I looked pretty thoroughly earlier so I don't have high hopes. ^_^'Thanks for the advice. =) Link to comment Share on other sites More sharing options...
Bannock Posted February 14, 2012 Author Share Posted February 14, 2012 Hmm, still no luck in regards to this issue. Anyone else have an idea?Here's a couple of screenshots to help anyone inclined to help me. This is what it looks like in the CK: http://img.photobucket.com/albums/v718/NathanBlackwell/FaultyDraugrCK.png And in game: http://img.photobucket.com/albums/v718/NathanBlackwell/FaultyDraugr.png Thanks for any assistance. =) Link to comment Share on other sites More sharing options...
Bannock Posted February 14, 2012 Author Share Posted February 14, 2012 Just posting a last time to see if anyone has any ideas. Been working on this for days now, nothing seems to fix it. Testing some things, the draugr insists on staying upright. If I leave the coffinmarker in the coffin, he spawns on top of or next to it. If I drag the marker outside the coffin, he'll spawn standing where the marker is. He really, really doesn't feel like laying down.I went into the warehouse and copied the prefab and pasted it next to the original. It works fine. I copy it and paste it into my cell. It does this. I have no idea what the heck is wrong. :confused: Link to comment Share on other sites More sharing options...
Incrediblezagzag Posted February 14, 2012 Share Posted February 14, 2012 Possibly a stupid question, but if you move the lid off the coffin in the CK do you see the blue actor lying down inside it? This is the only thing I can think of that isn't covered in the screenshots and the text... not that I'm an expert or anything. Link to comment Share on other sites More sharing options...
Bannock Posted February 14, 2012 Author Share Posted February 14, 2012 Yeah, moved the lid off and checked, all is as it should be. I actually got it working after all though. Seems it didn't like my navmesh, though I don't know what it didn't like. I just adjusted the navmesh nearby for something else, and suddenly it started working. o_O Link to comment Share on other sites More sharing options...
matte54 Posted February 21, 2012 Share Posted February 21, 2012 (edited) i have this exact problem, i ahve tried to make my navmesh so perfect as humanly possible , but still no dice...im at a loss... Edited February 21, 2012 by matte54 Link to comment Share on other sites More sharing options...
tgrosh Posted March 11, 2012 Share Posted March 11, 2012 I also get this exact issue. I have noticed that, when I load my CELL, I get a HAVOK error as follows: HAVOK: List shape with child container subshape found in , will not be able to resolve support material for character controller collisions properly. The only way I can seem to solve it is to create a new CELL and copy my dungeon into it. Once I do that, I can get my Draugr to sit in his ambush properly. But it doesnt take long before I get back into a corrupted state and I start all over again. Does anyone know what this error means? What causes it? How to troubleshoot or correct it? Link to comment Share on other sites More sharing options...
jpegbert Posted March 28, 2012 Share Posted March 28, 2012 I had this exact same issue. In trying to fix the issue, I rejiggered the navmesh, to no noticable effect. Then I realized: in testing the cell, I had saved my game at a spot where my character was already inside the cell in question. Since, in that save point, the draugr was already standing on top of the coffin, he would still be standing on the coffin in any subsequent loadgames. I reverted back to an earlier save game wherein the cell would never have been previously loaded and then coc'd into the test cell and bam! the draugr is lying down in his coffin. I hope this helps someone. Link to comment Share on other sites More sharing options...
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