GomuGomu64 Posted February 13, 2012 Share Posted February 13, 2012 Quick question. I hear people talking about running scripts in the background, but all I can find in the CK is to attach scripts to NPCs/Items/Etc. How do I go about running one in the background? Do I just create a script and place it in some sort of directory? Thanks in advance. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 13, 2012 Share Posted February 13, 2012 Create an empty quest and attach your scripts to it. Make the quest automatically start at game load and you're set. There is a nice tutorial on it floating around these forums, try a google search for "papyrus initialize script game load" or something like that (forum search doesn't like me). Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 13, 2012 Author Share Posted February 13, 2012 Sweet, thanks for that. *Gives some lurv* Link to comment Share on other sites More sharing options...
nanicoar Posted February 13, 2012 Share Posted February 13, 2012 I think this is what you're looking for:http://www.creationkit.com/Events Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 13, 2012 Share Posted February 13, 2012 Here is the tutorial I talked about. Afaik, that's the most reliable way for starting background scripts on game load. Worked for me, anyway. http://forums.nexusmods.com/index.php?/topic/558795-script-tutorial-script-initialization-on-game-load/ Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 13, 2012 Share Posted February 13, 2012 Just a little caveat - unlike in the tutorial, if you tick "complete quest" then you won't be able to listen for various events because quests automatically unregister for them when done. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 13, 2012 Author Share Posted February 13, 2012 Just a little caveat - unlike in the tutorial, if you tick "complete quest" then you won't be able to listen for various events because quests automatically unregister for them when done. Oddly enough, I can't enable the Papyrus Fragments part. It just stays out. And clicking OK gives me a crash :s Link to comment Share on other sites More sharing options...
azza1989 Posted February 13, 2012 Share Posted February 13, 2012 Just a little caveat - unlike in the tutorial, if you tick "complete quest" then you won't be able to listen for various events because quests automatically unregister for them when done. Oddly enough, I can't enable the Papyrus Fragments part. It just stays out. And clicking OK gives me a crash :s same :(dont know whether its a CK bug or we are doing it all wrong Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 14, 2012 Share Posted February 14, 2012 The tutorial doesn't mention that you also have to place a new empty log entry in order to enable some fields. Link to comment Share on other sites More sharing options...
azza1989 Posted February 14, 2012 Share Posted February 14, 2012 The tutorial doesn't mention that you also have to place a new empty log entry in order to enable some fields. i know, i figured that - but still the Papyrus fragment box stays greyed outnot sure why Link to comment Share on other sites More sharing options...
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