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Posted

Someone might be able to help if you gave a little more info.

 

Are you trying to attach e.g. a saddle to a dragon? Make an NPC carry something? Place an apple on top of a table? Put an apple in a container? Add something to an actor's inventory? Or are you trying to reference a particular item in a quest script?

Posted
This is gonna seem pretty ghetto but I wanted to attach a boat to a horse. Like make it seem like I'm driving a boat when really, it's a horse swimming. It would be nice if the boat would remain solid.
Posted

This is gonna seem pretty ghetto but I wanted to attach a boat to a horse. Like make it seem like I'm driving a boat when really, it's a horse swimming. It would be nice if the boat would remain solid.

 

You could always replace the horse mesh with the boat mesh, disable the script that makes it follow you and teleport to you when you fast travel, no?

Posted
Unfortunately, I don't think your request is possible. The rigging for each model would not allow for such an action (static vs. creature model).
Posted

I appreciate the quick reply but I wouldnt even know where to begin with that. Also, wouldnt that replace all of the horses in the game?

 

Sorry for posting in succession, but not necessarily. All you would have to do is to open up the entry for the horse, change the ID to make it unique and change the world model to a boat instead of the default horse model. Again though, I don't think what you are wanting to do will turn out very pretty.

Posted

Thanks

 

Yeah, I dont think I'm going to bother with it then. I'll just wait until someone releases a simple boat mod. I can't believe its not possible to just attach an object to another object or npc though. I can think of a million other games where it is possible and simple.

Posted

"Sailable" as in, you activate->Loadscreen->New area, or sailable as in moving about the landscape in real time?

 

The former is very easy to do, whereas the latter will take some heavy scrounging and very "hacky" techniques (As in, bunch of low-level, may-sometimes-not-always-kinda-maybe work techniques)

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