DoritoMan Posted February 14, 2012 Share Posted February 14, 2012 (edited) http://www.mcfarlanes-figures.com/image-files/witchblade-logo.jpgPROGRESS WILL RESUME SOONsorry for the wait!ContentsDescriptionFeaturesPossible FeaturesUnlikely FeaturesModdersSuggestionsQuestionsDescriptionWitchblade is based off an anime, called Witchblade. Though the anime, Witchblade, is based in modern day Tokyo, I have come up with a way for this mod to be as lore friendly as I can possibly make it. The main feature of this mod is a new transformation ability, like the werewolf in vanilla Skyrim (see Features for full list of definite features). This mod will not only be large, but may take quite a while to finish. When the mod has progressed enough, I plan on making an alpha release then a beta release, but that, once again, will be far from now. I am definitely looking for modders to help me with this mod so not only can it get done faster, but it can also get done with better results (see Modders if you are interested in participating in this mod).FeaturesThis is a full list of the definite features for this mod:-New "main" transformation ability called the Witchblade-New various "secondary" transformation abilities called Ghost Blades-New meshes/textures-New spells (Unique to the transformation)-New weapons-New armor-New large quest (might not be voiced, lost contact with the voicers :/ )-New foes-New level-up system (only for the transformation, will not affect your regular character. This new level-up system is literally just a brand new level up screen with a new look. It gets rid of all the default perks and skills, and adds new ones. Your character will still be affected by the majority of your vanilla perks and skills while in one of the transformed modes.)-New face models (Unique to the transformation)-New hair models (Unique to the transformation)-New eye textures (Unique to the transformation)-New areas (Interior cells)-New soundsIf you have any questions on these, ask in the comment section, or by email. (email in the Question section)Possible FeaturesThis is a list of the possible features added by this mod:-New walking/running animations (Unique to the transformation. I don't like to make animations, they're annoying)-New fighting/death scene animations (Unique to the transformation. see above. )-New faction(s) (I'm not sure if a new faction/guild would be best for this mod, but it still might be added)If you have any questions on these, ask in the comment section, or by email. (email in the Question section)Unlikely FeaturesThis is a list of the features that are very unlikely to be added into the mod:-Making the abilities available to ALL races (I say this because, if you look at pictures of Witchblade, it's all human. Therefore, the only races who are really compatible with this mod would be Nord, Imperial, High Elf, Wood Elf, Redguard, Dark Elf, and Breton. Most likely, using the transformation with an Argonian, Orc, or Khajiit would end up with a game crash, or just a default Witchblade/Ghost Blade mesh)If you have any questions on these, ask in the comment section, or by email. (email in the Question section)ModdersFor any modders interested in participating in this mod, here are the skills I am looking for:-Meshing (mod will be using CBBE)-Texturing-Programming (The mod will definitely require SKSE and most likely require SkyUI. Need to know the CK's language as well.)-Experience with any previous Bethesda Creation Kit.-Sound/WAV editing-Good with making cells and quests with the CK (This is not as needed as the rest, as it is the most simple of the skills. Not a bad thing to have an extra hand though.)If you posses any of these skills, or posses all of them, contact me through IM, or my email [email protected]There will probably be a limit on the amount of modders, but I'm unsure yet.SuggestionsHave any suggestions for the mod? Tell me through the comment section below, IM, or my email, [email protected]QuestionsHave any questions about the mod? Ask me in the comment section below, IM, or my email, [email protected]Once enough questions have been asked, I will post a FAQ section on this thread. Edited April 12, 2014 by DoritoMan Link to comment Share on other sites More sharing options...
kromey Posted February 14, 2012 Share Posted February 14, 2012 This. Is. AWESOME! The lore's easy -- the Witchblade has existed for eons, moving from one wielder to another. IIRC, though, always female, so the hard part isn't explaining its presence in a period that predates modern Tokyo, but explaining how a male character could wield it... I'm not quite clear on how you expect to handle the transformations, though, if the beast races pose problems. Are your "transformation" just replacing worn/wielded gear with new stuff, or are you actually transforming (similar to vanilla werewolves)? If the latter, then beast races shouldn't be an issue at all, I wouldn't think. Also, please please PLEASE do this without SKSE -- I've no doubt I'm not the only non-SKSE user who would love to have this mod! And without SkyUI -- I'm in love with QD Inventory myself, and would hate to have to replace that with (IMHO) an inferior UI just to try this out. Link to comment Share on other sites More sharing options...
DoritoMan Posted February 14, 2012 Author Share Posted February 14, 2012 This. Is. AWESOME! The lore's easy -- the Witchblade has existed for eons, moving from one wielder to another. IIRC, though, always female, so the hard part isn't explaining its presence in a period that predates modern Tokyo, but explaining how a male character could wield it... I'm not quite clear on how you expect to handle the transformations, though, if the beast races pose problems. Are your "transformation" just replacing worn/wielded gear with new stuff, or are you actually transforming (similar to vanilla werewolves)? If the latter, then beast races shouldn't be an issue at all, I wouldn't think. Also, please please PLEASE do this without SKSE -- I've no doubt I'm not the only non-SKSE user who would love to have this mod! And without SkyUI -- I'm in love with QD Inventory myself, and would hate to have to replace that with (IMHO) an inferior UI just to try this out. Initially, I was going to make a male version for the Witchblade and Ghost Blades, but seeing how in the anime the only male version was some badass with guns, I would have to come up with a new type of blade. In the lore of Witchblade, these only work for females, the male version was engineered (as were the Ghost Blades) but I am trying to keep both lore's the same, without interfering with one another. I am actually transforming, similar to the vanilla werewolves. One of my fears is that I will have to get rid of werewolves, replace its mesh, animation ext. The problem with the beast races is not really a mesh interference or anything like that, its just that the beast races are, well beasts. As I said, I am trying to keep both the lore's the same without interfering with each other. Seeing that this mod will most likely have a lot of scripting, I will most likely have to use SKSE. As for SkyUI, I need to work with interface but I will look into not having it as a requirement. Link to comment Share on other sites More sharing options...
kromey Posted February 14, 2012 Share Posted February 14, 2012 (edited) Well, if the Witchblade decides that an Argonian is its next wielder, who are we to argue? :thumbsup: I don't think it's lore-breaking to allow the beast races to wield it, since nothing in the Witchblade lore says non-humans can't use it. As for male characters, if it were me, I'd just ignore it and simply use a female model regardless of character gender -- after all, it would finally bring fairness to the game, where female characters always transform into (presumably, anyway) male werewolves... You should be able to create a new race with the CK, and then a new magic effect using the "werewolf" type to transform into your new race -- it appears that that particular magic effect, despite the name, can be used to transform the target into any race. And I'd imagine you could accomplish all your scripting using Papyrus. I'll admit I'm not yet fully aware of where its limitations lie, but I honestly can't imagine that SKSE enables you to do much if anything that Papyrus can't. In fact, looking through your list of features (including possible and unlikely ones), the only one I see in there that I'm unsure of Papyrus' ability to offer is the unique level-up screen(s), and that's what you were intending to use SkyUI for anyway, right? The rest I'm sure Papyrus can do all on its own. As for the level-ups, what about introducing some kind of an immersive level-up system? For example, the (transformed?) player is transported to a mystic quasi-dimension (perhaps lore-wise inside the Witchblade itself?), where glowy orbs and pillars offer up choices the player can redeem his/her Witchblade points to acquire. [Damn, now I want to see the vanilla level-up system replaced with this one!] Heck, even doing it via a unique-looking merchant could work! EDIT: BTW, if I seem to have some of the lore a bit off or even completely wrong, I blame the dual facts that (a) it's been a long time since I've watched the anime, and (b) before I even knew the anime existed I watched the TV show in its entirety. Twice. Edited February 14, 2012 by kromey Link to comment Share on other sites More sharing options...
DoritoMan Posted February 14, 2012 Author Share Posted February 14, 2012 Well, if the Witchblade decides that an Argonian is its next wielder, who are we to argue? :thumbsup: I don't think it's lore-breaking to allow the beast races to wield it, since nothing in the Witchblade lore says non-humans can't use it. As for male characters, if it were me, I'd just ignore it and simply use a female model regardless of character gender -- after all, it would finally bring fairness to the game, where female characters always transform into (presumably, anyway) male werewolves... You should be able to create a new race with the CK, and then a new magic effect using the "werewolf" type to transform into your new race -- it appears that that particular magic effect, despite the name, can be used to transform the target into any race. And I'd imagine you could accomplish all your scripting using Papyrus. I'll admit I'm not yet fully aware of where its limitations lie, but I honestly can't imagine that SKSE enables you to do much if anything that Papyrus can't. In fact, looking through your list of features (including possible and unlikely ones), the only one I see in there that I'm unsure of Papyrus' ability to offer is the unique level-up screen(s), and that's what you were intending to use SkyUI for anyway, right? The rest I'm sure Papyrus can do all on its own. As for the level-ups, what about introducing some kind of an immersive level-up system? For example, the (transformed?) player is transported to a mystic quasi-dimension (perhaps lore-wise inside the Witchblade itself?), where glowy orbs and pillars offer up choices the player can redeem his/her Witchblade points to acquire. [Damn, now I want to see the vanilla level-up system replaced with this one!] Heck, even doing it via a unique-looking merchant could work! EDIT: BTW, if I seem to have some of the lore a bit off or even completely wrong, I blame the dual facts that (a) it's been a long time since I've watched the anime, and (b) before I even knew the anime existed I watched the TV show in its entirety. Twice. Well, beast races would look kind of weird (IMO) with the Witchblade. I will try that I have never heard of Papyrus, but I will look into it. I don't want to make too many requirements, cause I think I can speak for everyone that its annoying to have to download several mods to get one. Well, the way I originally designed the new level up system is this. You can only access this new system while in any one of the transformed modes (Witchblade level 1, 2 (by one and two I am talking about the two different forms Masane was in in the anime) and any one of the Ghost Blades). It's planned to be like the vanilla level up screen except it has new perks, skills, and a new background (not sure what the background will be yet). That suggestion does sound pretty badass though, maybe I, or someone else, could do that in a future mod? Link to comment Share on other sites More sharing options...
jimhsu Posted February 14, 2012 Share Posted February 14, 2012 Well, good luck. Making the armor meshes/weapons look good will probably be the hard part, if only because there is no actual released 3D content available for any of the TES games (from Morrowind on) ... believe me I've checked. Link to comment Share on other sites More sharing options...
DoritoMan Posted February 14, 2012 Author Share Posted February 14, 2012 Well, good luck. Making the armor meshes/weapons look good will probably be the hard part, if only because there is no actual released 3D content available for any of the TES games (from Morrowind on) ... believe me I've checked. Thank you. I am currently using Blender for the meshes. Link to comment Share on other sites More sharing options...
justice1000 Posted February 14, 2012 Share Posted February 14, 2012 awesome. can't wait. Link to comment Share on other sites More sharing options...
jimhsu Posted February 14, 2012 Share Posted February 14, 2012 Great. Ongoing updates would be appreciated, as well as preview releases whenever you feel ready. I think the last modding effort for this on TESEyecandy died out after the modder "had other things to do" and was not released at all. Link to comment Share on other sites More sharing options...
DoritoMan Posted February 14, 2012 Author Share Posted February 14, 2012 Great. Ongoing updates would be appreciated, as well as preview releases whenever you feel ready. I think the last modding effort for this on TESEyecandy died out after the modder "had other things to do" and was not released at all. Well, I don't plan to put this mod in the dumps. Right now, I am trying to get my scanner to work so I can upload my concept art to blender, would be much easier to mesh that way. Once I can get the concept art working, I will post those and every so often post how far I am on the meshes. Hopefully I can get people to help me with the meshes so it will get done faster, and I can move right on to the next step. Link to comment Share on other sites More sharing options...
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