Roarian Posted February 14, 2012 Author Share Posted February 14, 2012 but when picking it up it just stays there.Do you mean when the player activates it, it isn't being picked up properly? Is that something you've intended? You could try using an OnActivate event instead. It's not quite so appropriate, in this case it do the same job. Cipscis No, I meant that when picking up the item, nothing happens. The item's in the inventory but the marker just stays where it was on the bosscontainer that it's been put into, and the journal doesn't update. Link to comment Share on other sites More sharing options...
Cipscis Posted February 14, 2012 Share Posted February 14, 2012 Oh, right. I find it surprising that the OnContainerChanged event isn't firing, then. If you've added that debug notification you should at least be able to see that... Have you tried using OnActivate instead? I don't think you should need to, but I'm not sure what the problem is either so I'm just going to throw out a couple of guesses. Cipscis Link to comment Share on other sites More sharing options...
Roarian Posted February 14, 2012 Author Share Posted February 14, 2012 Oh, right. I find it surprising that the OnContainerChanged event isn't firing, then. If you've added that debug notification you should at least be able to see that... Have you tried using OnActivate instead? I don't think you should need to, but I'm not sure what the problem is either so I'm just going to throw out a couple of guesses. Cipscis There's not exactly a huge amount of debug info to go on here, either. ;) I'm pretty sure the scripting is fine. I don't know why it's not firing, though. Link to comment Share on other sites More sharing options...
Cipscis Posted February 14, 2012 Share Posted February 14, 2012 Yeah, exactly...If I were you, I'd probably add a bunch of extra events, each containing debugging functions, to see what I can get out of the script as it's currently set up. Cipscis EDIT: Take a look here for some good debugging advice - Having Papyrus trouble? Here are some things to try Cipscis Link to comment Share on other sites More sharing options...
Roarian Posted February 14, 2012 Author Share Posted February 14, 2012 Yeah, exactly...If I were you, I'd probably add a bunch of extra events, each containing debugging functions, to see what I can get out of the script as it's currently set up. Cipscis EDIT: Take a look here for some good debugging advice - Having Papyrus trouble? Here are some things to try Cipscis Right, I'm trying to see if I can get the whole item->questupdate to work _at all_ now. Link to comment Share on other sites More sharing options...
Roarian Posted February 14, 2012 Author Share Posted February 14, 2012 Yeah, exactly...If I were you, I'd probably add a bunch of extra events, each containing debugging functions, to see what I can get out of the script as it's currently set up. Cipscis EDIT: Take a look here for some good debugging advice - Having Papyrus trouble? Here are some things to try Cipscis Right, I'm trying to see if I can get the whole item->questupdate to work _at all_ now. I'm tempted to throw the mod on here so someone with more knowhow can figure out what the heck's wrong. everything's working except for this thingy. >O> Link to comment Share on other sites More sharing options...
Cipscis Posted February 14, 2012 Share Posted February 14, 2012 How big is it at the moment? If you send it my way I'll try to find the time to take a look at it, once I get home so I have access to the Creation Kit again. Cipscis Link to comment Share on other sites More sharing options...
Cipscis Posted February 14, 2012 Share Posted February 14, 2012 Assuming that was you, I've received your email. I'll try to check it out when I can :) Cipscis Link to comment Share on other sites More sharing options...
Roarian Posted February 14, 2012 Author Share Posted February 14, 2012 (edited) Assuming that was you, I've received your email. I'll try to check it out when I can :) Cipscis Yes, it was me. Guilty. :P I've been using the Mixwatermillworkershouse as a test area, incidentally. Both the NPCs are in there too. ;) Edited February 14, 2012 by Roarian Link to comment Share on other sites More sharing options...
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