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What are the limitations for Xbox Mods & PS4 Mods?


Lukong1515

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I'm hearing PS4 has the most limitations and I can't find an official list of the limitations, but this is what I gather from a 10min google search

- Max File Size of 900MB

- No New Assets like Scripts, Custom DDS Textures, Custom BSGM Materials and Custom NIF Mesh, In-Game Assets Only

 

1. What about Custom Plugins that allow a PowerArmor to be Standalone then uses Vanilla Mesh & Vanilla Textures/Materials?

2. What about NIF Mesh that are repositioned (Polys unedited), does that count as a Custom NIF Mesh?

3. Is there a possible way to rotate a NIF using the Plugin?

3. On XB1, does it have the same limitations as PS4?

Edited by Lukong1515
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Indeed, PS4 users are saddled with a mod limit of under 1gb, and no new/altered assets, no new scripts, meshes, textures, materials, audio files etc. Only vanilla assets.

Xbone users fare better, although the 2gb mod limit does hamper their ability to use a lot of mods with large file sizes. Oddly enough, for Skyrim Special Edition, Microsoft has seen fit to allow a mod limit of 5gb, but Fallout 4 is still stuck at 2gb.

Basically, whichever of these two platforms you happen to use, your currently* restricted in one form or another unfortunately.

 

*unless one or both manufacturers decided to lift the imposition - highly doubtful in Sony's case.

Edited by AGreatWeight
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