DredDarkwater77 Posted February 14, 2012 Share Posted February 14, 2012 I am working on a mod that will require a good number of encounter triggers, Turning a ruin into a full functioning Keep, I would greatly appreciate some info and suggestions the quest will work in 4 main stages Stage 1: A locked gate and a book pointing the way to the next step. Stage 2: once the Keep is cleared the player needs to hire workmen to clear out cobwebs and Debris Stage 3: Purchase furnishings for manor and shops. Stage 4: Attract merchants, hire and outfit troops and declare yourself Yarl of Forsworn Keep. I have no trouble doing the work to complete these goals but I need info. How do I set the place up so it evolves when a stage has been completed? How do I setup the merchants so they will stay where they belong and don't wander once they are hired? How do I setup a time scale? (it will take X number of days in game to complete the chores you have given them? And lastly how do I set up a tax system so I can make a profit for housing and defending my residents? All I need is info (unless you would like to help) and I would love to hear suggestions for interior layout for the main manor, as well as anything else you would like to see (If I'm doing the work I will only be able to add the most popular ideas) Check it out and leave any suggestions at http://skyrim.nexusmods.com/downloads/file.php?id=9523 Thanks Link to comment Share on other sites More sharing options...
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