MaesterAelix Posted May 22, 2017 Share Posted May 22, 2017 But how do I make a 'fetch' quest for an in-game item?I am making an NPC that wants BoS_Holotag's in exchange for (quest reward.)I found tutorials on-line for creating unique items... I wanna know how to have him take X-many BoS_Holotag A) Do I just assign some kind of alias to the quest for the BoS_Holotag (if so, how?)B) Upon quest completion, how would I get the quest to remove the X many holotags from the player inventory. -- I got "Game.GetPlayer().RemoveItem(BoS_Holotag)" but how do I have him remove the proper number? Thanks in advance for the advice.And sorry for being such a noob. Link to comment Share on other sites More sharing options...
vkz89q Posted May 22, 2017 Share Posted May 22, 2017 (edited) Have you checked creation kit wiki? Both of your answers are answered there. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest https://www.creationkit.com/fallout4/index.php?title=RemoveItem_-_ObjectReference If they are just generic Bos_holotags, you can have condition in your quest dialogue to check if player has enough of them. GetItemCount bos_holotag >= 10 Run on player Then, you can just remove them all in a fragment: int holocount = PlayerRef.GetItemCount(bos_holotagProperty) PlayerRef.RemoveItem(bos_holotagProperty, holocount) Game.GivePlayerCaps(10 * holocount) Or something like that. I didn't test it, it might have some errors but the idea is there. Edited May 22, 2017 by vkz89q Link to comment Share on other sites More sharing options...
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