Kill3rCat Posted May 23, 2017 Share Posted May 23, 2017 (edited) Title says all (if you ignore the typo :smile:). Didn't get this problem until recently when I installed a bunch of mods during a game. Can rule out that as a problem since I created a new save and still get CTD in the Winterhold area. This doesn't occur in any other city/hold. Specs: i7 6700K, 16GB RAM, GTX 970. Load order: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Skyrim Project Optimization - Full Version.esm6 6 SkyTEST-RealisticAnimals&Predators.esm7 7 Nock2Tip.esm8 8 Campfire.esm9 9 RSkyrimChildren.esm10 a TouringCarriages.esp11 b SkyUI.esp12 c Footprints.esp13 d Convenient Horses.esp14 e dD - Enhanced Blood Main.esp15 f dD-Dragonborn-Dawnguard-EBT Patch.esp16 10 vImmersiveBeds.esp17 11 Immersive detection of NPC.esp18 12 AskTheWay.esp19 13 CobbEncumbrance.esp20 14 Primal Fear - Dynamic.esp21 15 SimplyKnock.esp22 16 SleepTight.esp23 17 Vigor - Combat and Injuries.esp24 18 vwr Wet Eyes.esp25 19 Loadout.esp26 1a Leave Combat.esp27 1b Real Roads.esp28 1c mintylightningmod.esp29 1d Skyrim Particle Patch for ENB - Flame Atronach Fix.esp30 1e JaxonzEnhGrab.esp31 1f ImmersiveSpells.esp32 20 Xtended Loot - Core.esp33 21 Order My Items.esp34 22 Immersive NPC in the dark.esp35 23 WSCO - OcciFemaleVNL.esp36 24 WSCO - OcciMaleVNL.esp37 25 RSChildren - Complete.esp38 26 WSCO - Better NPCs.esp39 27 Holds.esp40 28 Realistic Lighting Overhaul - Major City Interiors.esp41 29 Holds - RSChildren Patch.esp42 2a FireAndIceOverhaul.esp43 2b DeadlySpellImpacts.esp44 2c DeadlySpellImpacts - Two Fire.esp45 2d CollegeOfWinterholdImmersive.esp46 2e DialogueTweaks.esp47 2f Realistic Lighting Overhaul - Dungeons.esp48 30 Realistic Lighting Overhaul - Dawnguard Interiors.esp49 31 No Combat Boundaries - Legendary.esp50 32 Vivid Weathers.esp51 33 Vividian - Extended Weathers.esp52 34 Vivid Weathers - Extended Snow.esp53 35 Vivid Weathers - Extended Rain.esp54 36 Vivid Weathers - Minty Lightning patch.esp55 37 Unbelievable Grass Two - Ultra Edition.esp56 38 RealShelter.esp57 39 WetandCold.esp58 3a RSPatch.esp59 3b HoldsRSpatch.esp60 3c Undeath.esp61 3d Realistic Lighting Overhaul - Major City Exteriors.esp62 3e SMTX_Woodcutter.esp63 3f Tamriel Reloaded Mountains.esp64 40 Sacrosanct - Vampires of Skyrim.esp65 41 GuildStarter.esp66 42 Duke Patricks - Optional Race Edits For Combat - with DLC.esp67 43 CreatureSizeVariants.esp68 44 Inconsequential NPCs.esp69 45 SMIM-Merged-All.esp70 46 Hunterborn.esp71 47 Immersive Patrols II.esp72 48 Frostfall.esp73 49 Religion.esp74 4a Farmers Sell Produce - Skyrim.esp75 4b Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp76 4c Hunterborn-Skytest Patch.esp77 4d Master of Disguise - Legendary.esp78 4e WetandCold - Ashes.esp79 4f Vividian - Torches Preset.esp80 50 SRG Enhanced Trees Activator.esp81 51 Religion - Campfire Backpack Patch.esp82 52 NonEssentialChildren.esp83 53 RSChildren_PatchNEC.esp84 54 HoldsFrostfallCompatibilityPatch.esp85 55 Holds - SPOPatch.esp86 56 Nock2Tip.esp87 57 Sleeping Innkeepers.esp88 58 CaranthirTowerReborn.esp89 59 LostLongSwords.esp90 5a CShacks.esp91 5b Sneak Tools.esp92 5c Spellsword.esp93 5d HoldsTouringCarriagesCompatibilityPatch.esp94 5e iNeed.esp95 5f Equipping Overhaul.esp96 60 Sneak Tools Vanilla Hoods.esp97 61 Sneak Tools Vanilla Masks.esp98 62 iNeed - Dangerous Diseases.esp99 63 SpellswordDawnguardDragonborn.esp100 64 sm_scroll crafting v3.esp101 65 Immersive Citizens - AI Overhaul.esp102 66 ELE_Legendary_Lite.esp103 67 RealisticWaterTwo.esp104 68 Alternate Start - Live Another Life.esp105 69 RealisticWaterTwo - Legendary.esp106 6a HoldsAlternativeStartCompatibilityPatch.esp107 6b Duke Patricks - Heavy Weapons Combat.esp I use LOOT to sort my load order. I have the latest version of SKSE (afaik) and the game is installed in "D:\Games\Steam\steamapps\common". Most of these mods were installed with NMM, though some (typically smaller or older) ones were installed manually. I'm trying to use the tried and tested method of elimination to determine which mod is causing this issue. Thanks in advance to anybody who can shed some light on this issue! Update: After a few hours of elimination, I've tracked the issue tracked down to either 'Holds: City Overhaul' or 'Immersive College of Winterhold'. I have a gut feeling the issue is arising from the compatability patches... Update2: Problem is Holds. Idk why. Update3: I was previously using Open Cities. I have disabled it, but it's a pain to completely remove since I wasn't using NMM at the time I installed it. Could the files left over (even though they're not enabled) be having some effect? There was also an overwrite issue when installing with 'Enhanced Vanilla Trees', for which there is no compatability patch. I've tried reinstalling Holds twice now, the first time selecting 'no' to the overwrite, and the second time selecting 'yes'. Both times, the same crash occurs. Update4: I disabled all mods except the 'Alternate Start' (because no way am I playing the damned Helgen sequence time and time again just to test mods), 'SkyUI', 'Holds', and compatibility mods for aforementioned mods. Surprisingly, it still crashes. Something of note is that I am using Vividian ENB, which I didn't disable while testing this. I selected patron of inn - Winterhold, which spawns me in the Winterhold reworked inn from 'Holds'. The game is stable. I use the exit door to Winterhold, loading screen, and BAM what a pretty desktop I have. Update5: Using the above reduced list of mods (DLCs, AS, SkyUI, Holds), on a fresh save, I also crash consistently when entering: - Solitude - Winterhold - Falkreath - Dawnstar (even the Dawnstar inn is messed up, with no walls and a view of an eery grey void with blue skies above)I do not crash when entering: - Windhelm - Riften - Morthal (edit: Morthal is not affected by the 'Holds' mod anyway) - Markarth (edit: Markarth is not affected by the 'Holds' mod anyway) - Whiterun - Riverwood There are other locations I've not tested, but I don't feel it necessary. Update6: Tried making some .ini tweaks to increase the amount of VRAM the game uses, as per Hold's installation instructions. The game is still stable and works fine in most areas, but the crashes still occur in the same locations as before. In other words: No change. Update7: Tried disabling my ENB and then retrying; still crashes. No change. Update8: Given up trying to get Holds to work. Disabled and uninstalled Holds (and related compat. patches), and as expected the issue is gone. 'Tis a shame, I really liked the look of the mod, but can only conclude it's broken to all hell and may not even be being maintained anymore. Please correct me if I'm wrong. If anyone comes here with the same problem looking for a solution, you've found it. Banish Holds from your load order. There's your simple, tried and tested solution. Edited May 23, 2017 by Kill3rCat Link to comment Share on other sites More sharing options...
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