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Why do NPCs I place in geck not stay at the height I place them?


adman85

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I put a few "sniper" NPCs down on overpasses and building tops using the GECK, but they always appear on ground level when playing the game.

 

I tcl'd to most of the rooftops that I placed NPC's and I can walk on them fine, also the NPCs don't seem to have taken fall damage, so..

 

Why aren't they staying or spawning at the height I placed them?

 

Any help is appreciated greatly.

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DefaultStayAtCurrentLocation, and really all Packages, require Navmeshes to work correctly. Plus when combat starts they use different behavior. Ever seen an NPC just stand there and get shot once they knew you were there? Never.

 

Hence my suggestion in the other thread to make a small unconnected navmesh of about 3 points right under their feet... they won't be able to figure out where to go. Leaving the cell and coming back when still in combat might cause them to teleport to the ground, but that's a minor complaint.

Edited by Jeoshua
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