adman85 Posted February 14, 2012 Share Posted February 14, 2012 I put a few "sniper" NPCs down on overpasses and building tops using the GECK, but they always appear on ground level when playing the game. I tcl'd to most of the rooftops that I placed NPC's and I can walk on them fine, also the NPCs don't seem to have taken fall damage, so.. Why aren't they staying or spawning at the height I placed them? Any help is appreciated greatly. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 14, 2012 Share Posted February 14, 2012 The area has to be navmeshed.You might also try checking their package(s) to see where they think they should be going. Link to comment Share on other sites More sharing options...
adman85 Posted February 14, 2012 Author Share Posted February 14, 2012 I've got their packages set just to DefaultStayAtCurrentLocation (or somesuch). I think it is navmeshing :( Gotta go find a tutorial now. Thanks anyway Q! Link to comment Share on other sites More sharing options...
Jeoshua Posted February 16, 2012 Share Posted February 16, 2012 (edited) DefaultStayAtCurrentLocation, and really all Packages, require Navmeshes to work correctly. Plus when combat starts they use different behavior. Ever seen an NPC just stand there and get shot once they knew you were there? Never. Hence my suggestion in the other thread to make a small unconnected navmesh of about 3 points right under their feet... they won't be able to figure out where to go. Leaving the cell and coming back when still in combat might cause them to teleport to the ground, but that's a minor complaint. Edited February 16, 2012 by Jeoshua Link to comment Share on other sites More sharing options...
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