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CTD: Can you tell me if the mods I have installed can be the cause?


Skrotetor

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Hi guys

I'm having an hard time in finding the reason why the game ctd so often.

I've already set up the "sound trick" but I don't think that is the main cause.

Could be the modified ipreloadsizelimit for the 4GB RAM that is still sitting in the Skyrim.ini and the Skyrimprefs.ini even though the patch from Beth has solved that problem?

I'm posting here the list of my mods...maybe some of you has the insight or the knowledge to show me which mod is conflicting with other(s).

 

http://postimage.org/gallery/xtunoxk/

 

I'm using Dragonscript, Skse (both latest version) and using BOSS to sort mods list.

These are my .ini

Thanks to every1!

 

SKYRIM.INI

[General]

sLanguage=ENGLISH

fdefaultfov=80

uGridsToLoad=7

uInterior Cell Buffer=24

uExterior Cell Buffer=284

iPreloadSizeLimit=262144000

SLocalSavePath=TESVSGM\Dar'Rasha\

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fDecalLifetime=9999.0000

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fShadowBiasScale=0.6

fdefaultworldfov=80

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

iMinMemoryPageSize=100000

iMaxMemoryPageSize=5000000

iMaxAllocatedMemoryBytes=1800000000

 

[Water]

bReflectLODObjects=0

bReflectLODLand=1

bReflectSky=0

bReflectLODTrees=1

 

 

SKYRIMPREFS.INI

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

iPreloadSizeLimit=262144000

fMasterFilePreLoadMB=320.0000

iNumHWThreads=2

bUseThreadedParticleSystem=1

 

[imagespace]

bDoDepthOfField=0

iRadialBlurLevel=2

 

[Display]

iBlurDeferredShadowMask=20

fInteriorShadowDistance=2000.0000

fShadowDistance=3000.0000

iShadowMapResolutionSecondary=2048

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=0.9600

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=560.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=1400.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=1

iShadowMode=4

bTreesReceiveShadows=1

bDrawLandShadows=0

bFull Screen=0

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

iScreenShotIndex=4

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=3

iMaxDecalsPerFrame=999

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 6900M Series"

bFXAAEnabled=1

iShadowMapResolution=2048

fDefault1stPersonFOV=80.0000

fDefaultWorldFOV=80.0000

fDefaultFOV=80.0000

fShadowBiasScale=0.1800

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=4

bTransparencyMultisampling=0

bDrawShadows=1

 

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=5000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

 

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=3

 

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0300

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

 

[Particles]

iMaxDesired=450

 

[saveGame]

fAutosaveEveryXMins=60.0000

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=0.7000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=0.8000

uID1=554685

fVal0=0.8000

uID0=1007612

 

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=25000.0000

fBlockMaximumDistance=100000.0000

fBlockLevel1Distance=32768.0000

fBlockLevel0Distance=20480.0000

fSplitDistanceMult=0.7500

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Decals]

uMaxDecals=100

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=35

uMaxSkinDecalsPerActor=20

bDecalMultithreaded=1

 

[LOD]

fLODFadeOutMultObjects=12.0000

fLODFadeOutMultItems=12.2000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=0

uLastAspectRatio=3

 

[blurShaderHDR]

bDoHighDynamicRange=0

 

[blurShader]

bUseBlurShader=0

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=0

bUseWaterRefractions=0

bUseWaterReflections=1

bUseWaterDepth=1

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