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Hide triggers without hiding other markers?


kromey

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I've done some digging, and I suspect the answer is "No", but maybe...

 

I'm working in an area that has lots of very large triggers (Robber's Gorge). I don't want to delete them because I want to leave the vanilla state as vanilla as possible -- i.e. simply installing my mod shouldn't change anything, not until you start progressing through the quests. Hiding all markers with 'M' is good for easily working around the triggers when I'm not placing markers myself, but is there a way to hide the triggers while still showing other markers so that I can work with them more easily?

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I take it the lack of response means that this isn't possible? I was afraid of that.

 

Hm... If I make a "dummy" .esp that deletes the triggers, then load it (but don't make it active) any time I'm working in the area, that should work, right? So long as I don't load said "dummy" .esp when I launch Skyrim, it shouldn't have any effects on the triggers in the game, right?

 

Or... can you delete vanilla references with a .esp? I've never tried to do that yet...

 

(I'm at work :ninja: so brainstorming without the ability to test...)

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You can't. But, you can hide individual objects by clicking on them then pressing 1 twice (first time makes in untargetable, second time hides it completely).

 

So, click on the things you want to hide (so you can work on other stuff in the area) and hit the 1 key twice.

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Oh, and, for anyone else coming upon this looking for the same thing, Ctrl-1 will hide all "enable children" of the selected reference. Since I'm tying the triggers to a marker so I can disable them when they're no longer needed (should get a slight performance boost that way, especially with the player and numerous NPCs now spending a bunch of time in the area...), I can just toggle them off via the marker in one go -- easy! :D Edited by kromey
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Sunnie, you are awesome! I assume I'd have to repeat that procedure each time I load up the CK though, correct? Oh well, I'll take it!

 

Yes, you would need to do that each time you load the cell in the render window, but you can quickly do multiple selections and then just tap 1 twice to hide a hundred objects (if you had that many selected)!

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