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Necromancy mod!


Linky1

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why not all of the undead types? ghost, draugr, skeleton, lich, vampire, and so on....

 

i hope someone will come and help you.

 

 

Thats why I put 'etc' , it basically means I cannot be bothered to write the rest ;) .

You can make, be and the gaurds are ALL types off undead, including custom ones like zombie/skeleton trolls, with the occational skeever moving around.

There will be a barracks with mostly skeletons then other rooms with liches, a room for draugrs etc.

There is a bug with the modding program that doesnt let you make your own skill trees :( When its fixed ill be making that next :)

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It would be great to have Dialogue options.

 

"Wait here," or "Follow Me" or "I release you from your binding!" And you don't even need new Voice files because the zombie grunts should probably suffice.

 

Or if you're up to the challenge, "I need to check your inventory," which promptly gives you an opportunity to equip your summoned dead with your preferred armor. Of course, this is more likely with humanoid summons. Skeletons, Draugr, and other NPC that weren't designed with armor meshes other than their own (e.g. Draugr wear armor specific and exclusive to their race) will present the most challenge.

 

I'm seeing a lot of extra summonable creatures lately, but not much AI and tweaks to interaction.

 

Maybe dialogue options are a small, but meaningful step towards a better necromancy mod.

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It would be great to have Dialogue options.

 

"Wait here," or "Follow Me" or "I release you from your binding!" And you don't even need new Voice files because the zombie grunts should probably suffice.

 

Or if you're up to the challenge, "I need to check your inventory," which promptly gives you an opportunity to equip your summoned dead with your preferred armor. Of course, this is more likely with humanoid summons. Skeletons, Draugr, and other NPC that weren't designed with armor meshes other than their own (e.g. Draugr wear armor specific and exclusive to their race) will present the most challenge.

 

I'm seeing a lot of extra summonable creatures lately, but not much AI and tweaks to interaction.

 

Maybe dialogue options are a small, but meaningful step towards a better necromancy mod.

 

 

This is already started to be included, and there is a lot of options. There is a spell that just make all of your army follow, or stop. There is also a way to put things into a 'squad' so you can tell squad 'alpha' to follow, and squad beta to stay put. You can call the squads whatever you like :) Also if you cannot be bothered to give them all armour by hand, theres a 'bone armour' spell, player and army version. Cast it on your army and they all have bone-looking armour on them :)

With diologe you can also upgrade units in 2 ways.

1) For example we will use draugr. When you use the first upgrade option you give a few recourses to upgrade it to a draugr weight or whatever the next better draugr is (dunno from the top of my head). This will save you having to use more resources to build a new one.

2) Sticking to a draugr, you can upgrade the draugr so its still a draugr, just either bigger, more health, better armour, better weapon etc, so if you upgrade a draugr enough it could maybe stand against a small army, get a load of them and unleash hell :D

(basically if you have a large army you can use spells instead of talking to all of the units individually)

Thanks again for the support :)

 

Linky1

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If anyone would like to help with this mod, just ask ;)

 

i am trying to understand how to do things in ck but when i get the hang of it i think i can do dungons and stuff like that (if i get the hang of it :P

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If anyone would like to help with this mod, just ask ;)

 

i am trying to understand how to do things in ck but when i get the hang of it i think i can do dungons and stuff like that (if i get the hang of it :P

 

 

Awesome!

I think you will get the hang of it because I did quite early and thats not like me :) yiia :)

Thanks, you could do some dungeons then if you want :)

 

Linky1

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