csbx Posted May 23, 2017 Share Posted May 23, 2017 (edited) One thing i'm trying to do as I work on my mod is to shift back (and forth) to non-enb rendering in the GECK to see how my cells will look to those not using ENBs. But aside from light levels being one of the things that will obviously differ between these two kinds of renderings, I'm also noticing that even saturation of particular colors are affected. I'm using an ENB that seems aimed at a more realistic color palette (onix + RWL); and I'm noticing serious color saturation differences especially with respect to custom lights that I add to the world. In short, the right saturation for lights via my ENB look grotesquely, nuclear-ly over-saturated with the ENB disabled. Do all ENBs roughly do this--that is, desaturate the rendering of lights in the game ? Also: should I aim for some kind of compromise with my settings that straddles these two kinds of users OR add a patch for those not using an ENB ? OR ? Edited May 23, 2017 by csbx Link to comment Share on other sites More sharing options...
csbx Posted May 23, 2017 Author Share Posted May 23, 2017 I've adjusted my ENB settings related to interior light source saturation so they're a little less washed out and I've adjusted my lights a little (took 5 seconds). That's probably all I need to do. Link to comment Share on other sites More sharing options...
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