OzFox Posted May 23, 2017 Share Posted May 23, 2017 So... I'm trying to make a super serious hat for the fun of it out of the traffic cone... but for some reason when I go to the BSLightingShaderProperty and paste the "name" of the file in as the BGSM file like other files have (materials\SetDressing\Construction\TrafficCone.BGSM), if I open the file in the creation kit preview whatsit the mesh has disappeared entirely, its just an empty file. But if I just give it a name the file becomes purple in the preview window...Its a default unedited file for the post part, except of course for the new .nif file I'm editing, so it should be able to find the textures just fine because I'm not adding or changing any... I tried copying the files to new locations and copied/altered the bgsm file to look there instead but same issue. Can anyone explain where I went wrong? :ohmy: Link to comment Share on other sites More sharing options...
kitcat81 Posted May 23, 2017 Share Posted May 23, 2017 It`s likely that the problem is in the nif. Either number of bsx flags, or alhpa property, or something else. Link to comment Share on other sites More sharing options...
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