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Some helpful starting console commands


VaporWatch

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So, over the past year or so I've put together several startup console commands. It dawned on me some people wouldn't know about some/all of these settings and you might find them useful. All of these settings have been compiled via internet searches so I do not claim the credit for them. Unfortunately, in several cases, the information was either compiled from several sources or it was long enough ago that I've forgotten where I got it. If a reference doesn't have a link directly listed, it can be referenced via simple google searches.

References:
The setting for terminal display speed came from "Faster Terminal Display' and, since I had no idea this setting existed, he should get the credit. If you use this setting, please download his file and endorse it.
The jetpack tweaks came largely from a reddit thread called "Tweak Your Jetpack"! They've explained those settings in more depth so it's worth a visit.
The settlement population tweak came from another reddit thread by "fireundubh" called "[GUIDE] Changing Settlement Object and Population Limits". He also gives links to a ton of other settings and tweaks so, if you go nowhere else, check him out. Seriously, this guy's guides are fantastic covering everything from the guide mentioned here to another guide listing (literally) every single game setting in the game. Seriously, you should really check it out.
If you haven't used startup console commands before, just open your Fallout4Custom.ini and add under the [General] section "sStartingConsoleCommand=" followed by any of the settings you want to use. Example: "sStartingConsoleCommand=gr off;" (no quotes). If you're going to have several commands, separate them with a semicolon (;), then a space, then the next command. Example: sStartingConsoleCommand=gr off; cl off; setgs fjetpackdraininitial 10; setgs fjetpackdrainsustained 5;" and so on.
gr off; Completely disables God Rays
cl off; Disables Character Lighting (that false light on all faces that lets you can see them even in shadow. Use cl on in console to turn it back on in game)
setgs fjetpackdraininital 10; Sets the initial AP drain of jetpacks to 10 from default 64
setgs fJetpackDrainSustained 5; Sets continued jetpack use AP drain to 5 from default 64
setgs fjetpackthrustsustained 99 Sets the jetpack's vertical thrust to 99 from default (unknown but way too little)
;setgs fJetpackThrustInitial 400; Sets the jetpack's initial vertical thrust to 400 from default 768
setgs fJetpackTimeToSustained .75; Sets the initial thrust of the Jetpack to 0.75 seconds from default 0.15
SetGS fSandboxCylinderTop 576; Allows NPCs sandbox on higher and lower floors (This and fSandboxCylinderBottom must be used together
SetGS fSandboxCylinderBottom -576; Allows NPCs sandbox on higher and lower floors (This and fSandboxCylinderTop must be used together
setgs iWorkshopSettlerPopulationMax 50; Sets Settlement population maximum to 50 from default (unknown)
setgs iHackingMinWords 10; Sets the minimum words in hacking to 10 from (unknown but I believe it's :cool:
setgs ihackingmaxwords 25; Sets the maximum words in hacking to 25 from (unknown but I believe it's 14)
setgs iTerminalDisplayRate 1200; Sets terminals to display text WAY faster as seen in "Faster Terminal Displays" but without a plugin.
setgs iTerminalLockoutTime 300; Sets the amount of time you're locked out of a terminal when you fail to hack to 5 minutes (I believe default is 10 seconds or something ridiculous like that.) For no lockout time, set this to 0.
setgs fGunShellLifetime 600; These last 3 are my way of using the "Shell Rain" mod without needing to use the .esp file packaged with the mod. It doesn't work perfectly as intended but close enough.
setgs fGunShellCameraDistance 51200; These last 3 are my way of using the "Shell Rain" mod without needing to use the .esp file packaged with the mod. It doesn't work perfectly as intended but close
setgs iDebrisMaxCount 1500; These last 3 are my way of using the "Shell Rain" mod without needing to use the .esp file packaged with the mod. It doesn't work perfectly as intended but close
setgs fworkshopwiremaxlength 2200; Doubles the length of your power lines as seen in "Longer Power Lines", but without a plugin.
setgs fPickPocketMaxChance 99; Sets Pickpocket maximum chance to 99% instead of 90%. Doesn't make pickpocket easy, just makes it almost 100% once you're good enough.
setgs fPickPocketMinChance 15; Sets Pickpocket Minimum chance to 15% instead of 0%. Again, doesn't necessarily make it easier, just makes it possible if you haven't invested in Pick Pocket Perk
setgs fSneakExteriorDistanceMult 2; Changes the distance at which you may be detected while sneaking. (Default 1.25). (Included in the "Darker Nights" optional plugin "DarkerNightsDetection.esp")
setgs fSneakMaxDistance 6000; Increases the maximum distance which sneaking may be detected from default of 4096. (Included in the "Darker Nights" optional plugin "DarkerNightsDetection.esp")
setgs fSneakLightMult .18; Changes how darkness affects sneaking detection. (Included in the "Darker Nights" optional plugin "DarkerNightsDetection.esp")
setgs fWorkshopExperienceBase 1; Sets the base experience received from building in workshop (Default 2). Found in "No Crafting Experience". *1
setgs fWorkshopExperienceMult 0.015; Sets the multiplier for experience received from building in workshop. (Default 0.1) Found in "No Crafting Experience". *1
setgs fWorkshopExperienceMax 4; Sets the maximum experience received from building in workshop. (Default 25) Found in "No Crafting Experience" *1
setgs fWorkbenchExperienceBase 1; Sets the base experience received from crafting on a workbench (Default 2.0) Found in "No Crafting Experience" *1
setgs fWorkbenchExperienceMult 0.015; Sets the multiplier for experience received from crafting on a workbench. (Default 0.03) Found in "No Crafting Experience" *1
setgs fWorkbenchExperienceMax 4; Sets the maximum experience received from crafting on a workbench. (Default 50) Found in "No Crafting Experience" *1
setgs fCookingExpBase 1; Sets the base experience received from cooking. (Default 1) Found in "No Crafting Experience" *1
setgs fCookingExpMult 0.015; Sets the multiplier for experience received from cooking. (Default 0.15) Found in "No Crafting Experience" *1
setgs fCookingExpMax 4; Sets the maximum experience received from cooking (Default 10) Found in "No Crafting Experience" *1
setgs fLockpickXPRewardEasy 0; Sets experience received from successful lockpicking (Default 5) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickXPRewardAverage 0; Sets experience received from successful lockpicking (Default 10) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickXPRewardHard 0; Sets experience received from successful lockpicking (Default 15) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickXPRewardVeryHard 0; Sets experience received from successful lockpicking (Default 20) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickBreakApprentice 1.5; Sets how hard it is to break a lockpick (Default 2. Lower numbers = easier to break) This setting is part of the mod "Lockpicking Maniac". *2
setgs fLockpickBreakAdept 1.2; Sets how hard it is to break a lockpick (Default 2. Lower numbers = easier to break) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickBreakExpert 1.; Sets how hard it is to break a lockpick (Default 2. Lower numbers = easier to break) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickBreakMaster .8; Sets how hard it is to break a lockpick (Default 2. Lower numbers = easier to break) This setting is part of the mod "Lockpicking Maniac".*2
setgs fLockpickSkillSweetSpotBase 0.1; Sets the base sweet spot for lockpicking. (Default 0.2. Don't set this to 0.1 unless you want REALLY hard locks!) (higher numbers = easier lockpick) This setting is part of the mod "Lockpicking Maniac".*2
setgs fSweetSpotEasy 20; Sets the "sweet spot" for easy lockpicking. Default 80 (higher numbers = easier lockpick). This setting is part of the mod "Lockpicking Maniac". *2
setgs fSweetSpotAverage 10; Same as above but for Average locks. (higher numbers = easier lockpick) (Same resource as well)
setgs fSweetSpotHard 5; Same as above but for Hard locks. (higher numbers = easier lockpick) (Same resource as well)
setgs fSweetSpotVeryHard 2; Same as above but for Master locks. (higher numbers = easier lockpick) (Same resource as well)
setgs fBumpReactionSmallWaitTimer 0.5; Sets how long it takes for Companions you bump into to move out of the way. Found in Move (Get Out the Way). (Default 1.0)
fBumpReactionMinMoveDist 150; Sets the minimum distance a companion will move away when bumped. Found in Move (Get Out the Way). (Default 75)
fBumpReactionIdealMoveDist 250; Sets the preferred distance a companion will move away when bumped. Found in Move (Get Out the Way). (Default 128)
setgs fJumpHeightMin 115; Sets the minimum jump height to 115. Now you can jump over those low fences in Sanctuary like a normal human! Found in Jump That Fence. (Default 90)
setgs fIronSightsDOFStrength 0; Disables the iron sights DOF effect only. (Found in Depth of Field Remover)
*1: These settings combined help to prevent over-leveling from crafting in workshop, workbench, and cooking/chem stations. The vanilla settings can result in a level 30 character in the very beginning of the game just by building a large Sanctuary and a level 90 character very quickly just from settlement building. These settings as I have listed still allow leveling in the beginning of the game when small exp gains matter in big ways. Once your character has grown to a respectable level (15 or so), the small gains from crafting have a far smaller impact on your level. This means you can still level, you still gain exp, but it prevents over-leveling which, to me, is one of the biggest problems with the game.
*2: Lockpicking Maniac was originally inspired by "Player Lockpicking", which is an excellent mod that makes lockpicking easier. I chose to credit Lockpicking Maniac as I wanted to make my lockpicking more of a challenge and used Lockpicking Maniac's settings on which to base my own settings. I recommend you to endorse "Player Lockpicking" if you use the settings to make your lockpicking easier and "Lockpicking Maniac" if you use them to make it harder.
If you know of any other starting console command settings, put em in the comments below and I'll combine em with this. Also, if you see any errors, feel free to let me know
Just in case anyone is curious, my current start up command is: "sStartingConsoleCommand=gr off; setgs fjetpackdraininital 10;setgs fJetpackDrainSustained 5; setgs fjetpackthrustsustained 99; setgs fJetpackThrustInitial 350; setgs fJetpackTimeToSustained .85; setgs fSandboxCylinderTop 576; setgs fSandboxCylinderBottom -576; setgs iWorkshopSettlerPopulationMax 50; setgs iTerminalDisplayRate 1200; setgs fGunShellLifetime 600; setgs fGunShellCameraDistance 51200; setgs iDebrisMaxCount 1500; setgs fWorkshopWireMaxLength 3200; setgs fPickPocketMaxChance 99; setgs fPickPocketMinChance 20; setgs fJumpHeightMin 115". For anyone counting, that's 17 commands which are run every time the game starts, and there's literally no limit to how many settings you can use in this manner.
Enjoy
Watch
Edit: Since posting this, I have found a few others and remembered some I used in the past. Please let me know if you see any errors or if I failed to give proper credit.
Edit: Found a couple more settings, cleaned up the page a bit, and added missing links to references.
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  • 3 months later...

can i ask this
SetGS fSandboxCylinderTop 576
SetGS fSandboxCylinderBottom -576

is this number 576 and -576 the max number if so can i change it to 50% or 25% what would be eg.

576/2 = 288
576/4 = 144

i did not want to go so high i think its no need to go up so fare
i just like to build some place 2 or 3 more floors like in Covenant just go up 3 or 4 more over the top of the house in there

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For unlimited settlements:

 

stand in front of workbench, open console. click on the workbench. (I do it a couple times to make sure).

Ensure that the ID for the workbench is showing on screen:

 

In my fallout folder NOT DATA, just Fallout4 is the file: expandsettlement.txt with the following lines:

 

; Expanding Max Tri's
setav 349 3675555555.00
; Displaying New Max Tri's
getav 349
; Expanding Max Draw Calls
setav 34B 3675555555.00
; Displaying New Max Draw Calls
getav 34B

 

type bat expandsettlement hit enter.

 

exit workbench, go back in. Look at the settlement bar. It's zero and pretty much stays that way.

 

 

I see a lot of people asking about that. It does NOT change the settlement boundaries, but lets you

build more things, up to what your system can handle.

 

So if on a minimal system, be careful. :)

 

 

Other things you can drop into a txt file and the names I use:

 

ballisticweave.txt

 

; Enable ballistic weave right now!

set RailroadClothingArmorModAvailable 1

 

This doesn't change the quests with the RR, just gives you the ability now, rather than later.

 

 

myperks1.txt

# ARMORER
player.addperk 0004B254; 1
player.addperk 0004B255; 2
player.addperk 0004B256; 3
player.addperk 001797EA; 4
# BLACKSMITH
player.addperk 0004B253; 1
player.addperk 0004B26A; 2
player.addperk 000264D8; 3


# LOCKSMITH
player.addperk 000523FF; 1
player.addperk 00052400; 2
player.addperk 00052401; 3
player.addperk 001D246A; 4


# CAP COLLECTOR
player.addperk 001D2456; 1
player.addperk 000D75E2; 2
player.addperk 001D2457; 3
# LONE WANDERER
player.addperk 001D246B; 1
player.addperk 001D246D; 2
player.addperk 001D246E; 3

# LOCAL LEADER
player.addperk 0004D88D; 1
player.addperk 001D2468; 2
# INSPIRATIONAL
player.addperk 001D2461; 1
player.addperk 001D2462; 2
player.addperk 001D2463; 3

# MEDIC
player.addperk 0004C926; 1
player.addperk 0006FA1C; 2
player.addperk 0006FA1D; 3
player.addperk 00065E35; 4
# GUN NUT
player.addperk 0004A0DA; 1
player.addperk 0004A0DB; 2
player.addperk 0004A0DC; 3
player.addperk 0016578E; 4
# HACKER
player.addperk 00052403; 1
player.addperk 00052404; 2
player.addperk 00052405; 3
player.addperk 001D245D; 4
# SCRAPPER
player.addperk 00065E65; 1
player.addperk 001D2483; 2
# SCIENCE!
player.addperk 000264D9; 1
player.addperk 000264DA; 2
player.addperk 000264DB; 3
player.addperk 0016578F; 4

# NUCLEAR PHYSICIST
player.addperk 001D246F; 1
player.addperk 001D2470; 2
player.addperk 001D2471; 3

# SNEAK
player.addperk 0004C935; 1
player.addperk 000B9882; 2
player.addperk 000B9883; 3
player.addperk 000B9884; 4
player.addperk 000B9881; 5

 

from special1.txt

 

player.setav STRENGTH 10;
player.setav PERCEPTION 10;
player.setav ENDURANCE 10;
player.setav CHARISMA 10;
player.setav INTELLIGENCE 10;
player.setav AGILITY 9;
player.setav LUCK 10;

player.modav health 500
player.modav carryweight 2000

 

 

agi at 9, so you can use the special book in Shauns room.

 

Want to really be a packrat, make the carryweight higher.

 

I'll put the entire perk list in another post. It is rather long.

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oh, commands if you want to build right away. Can do manually in console, or put in txt file:

 

player.additem 001BF72D 10000; Acid
player.additem 001BF72E 10000; Adhesive
player.additem 0006907A 10000; Aluminum
player.additem 001BF72F 10000; Antiseptic
player.additem 000AEC5C 10000; Asbestos
player.additem 000AEC5B 10000; Ballistic Fiber
player.additem 000AEC5D 10000; Bone
player.additem 000AEC5E 10000; Ceramic
player.additem 0006907B 10000; Circuitry
player.additem 000AEC5F 10000; Cloth
player.additem 00106D99 10000; Concrete
player.additem 0006907C 10000; Copper
player.additem 000AEC60 10000; Cork
player.additem 0006907D 10000; Crystal
player.additem 001BF730 10000; Fertilizer
player.additem 00069087 10000; Fiber Optics
player.additem 000AEC61 10000; Fiberglass
player.additem 0006907E 10000; Gear
player.additem 00069085 10000; Glass
player.additem 000AEC62 10000; Gold
player.additem 000AEC63 10000; Lead
player.additem 000AEC64 10000; Leather
player.additem 00069086 10000; Nuclear Material
player.additem 001BF732 10000; Oil
player.additem 0006907F 10000; Plastic
player.additem 00106D98 10000; Rubber
player.additem 00069081 10000; Screw
player.additem 000AEC66 10000; Silver
player.additem 00069082 10000; Spring
player.additem 000731A4 10000; Steel
player.additem 000731A3 10000; Wood

 

player.additem 000F742E 10000; Carrot
player.additem 000330F8 10000; Corn
player.additem 000EF24D 10000; Gourd
player.additem 000FAFEB 10000; Melon
player.additem 00033102 10000; Mutfruit
player.additem 000E0043 10000; Razorgrain
player.additem 0009DCC4 10000; Tato

 

You can change the 1000 to however much you want to start with.

 

I've broken the above into 2 files, 1 for mats, and 1 for foods.

It will take the 10k, but you will be way over carryweight.

 

tlg in console to toggle god mod so you can move to dump the stuff.

(zoom out to 3rd person view or it's only walk speed, then zoom back in)

 

I've got the files for food at 50 as that's more than enough for a settlement to get started planting.

 

No shipments of food alas.

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  • 1 year later...

I've been at it for an HOUR!!! All I wanted to know what how to get another ~console command to load pre game start using the FO4 custom.ini file.

 

Finally I found that here!

I'd already had

[General]
sStartingConsoleCommand=gr off
But I didn't know how to get another command in any order! All I had to do was type ; then the next command...
[General]
sStartingConsoleCommand=gr off; setgs fJumpHeightMin 350
Thanks dude. YOU'RE AWESOME! Have a blessed new year.

 

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