happy04 Posted February 18, 2012 Share Posted February 18, 2012 yeah i agree. I think a very acceptable formula for price. smith level; novice = 1, apprentice = 2, ... ... ... master = 5. Linear increace in item quality, linear increace in price.item level; leather = iron = 1, steel = 1.5, dwarven = elven = 2, orcish = advanced = 3, glass = ebony = 4, daedric = 4.5, dragon = 5. This weights it significantly towards lower levels costing less and encouraging high level characters using daedric or dragon to become good smiths themselves, while not punshing lower level characters for not smithing.item weight; sqrt(real weight) this accounts for lore purposes, heavy armors will take more metal and work to forge but its not a linear relationship because the more metal involved the sloppier the smith can be.item size; head, hands, feet, one handed weapons = 1, chest, two handed weapon = 2. for lore reasons another factor could be included on specific blacksmiths such as the one inside understone keep in markarth that itd like to call the court constant. each blacksmith cares about his jarl a different amount so if you were a thane on that jarls court you could recieve a discount. I always thought being a thane really only was a perk to a theif so this would be a good step in the direction of thaneship helping the regular guy too. for a blacksmith with high ties to the jarl this number would be greater than one but less than two, for a blacksmith who doesnt care about the jarl at all it'd be one, and for a blacksmith who hates the jarl it'd be less than one but greater than zero. crafting constant would allow for easy tweaking in updates while not destroying user's farmiliarity with the system. (crafting constant) * (item size) * (smith level)^2 * (item level)^2 * (item weight)^(1/4) * (court constant for blacksmith)^(-1) = total price of enhancing item using the example of the blacksmith in understone keep, who i would assume is an expert blacksmith but not a master because he doesnt seem to allow training although he does boast about his work, and he works for the jarl (we'll give him a court constant of 1.2). Lets have him enhance a steel war axe and a daedric chest plate. steel axe: C * 1 * 4^2 * 1.5^2 * 12^(1/4) * 1.2^-1 = 55.8C daedric chest: C * 2 * 4^2 * 4.5^2 * 50^(1/4) * 1.2^-1 = 1435.9C now because the base prices of these items are 55 and 3000 gold respectively we can see that this formula is very similar to buying an item at low levels yet at high levels it is much less costly. it also makes sense because a low level character is much less likely to shop for items because of low barter skill, so this artificially represents an increasing barter skill or perhaps simply the heroic presence of the dovakin. based on this example, the crafting constant should be no less than 1 but no greater than 1.5. but once again this is just a comparison of two items, and perhaps this formula falls apart in specific cases such as glass gloves because of the relatively high quality and low weight, and size. Link to comment Share on other sites More sharing options...
capitancrunch Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) Glad to see people are interested in this. Hopefully someone takes a stab at it. @happy04, I'd think a court constant would be something better applied to a pricing mod elsewhere. I think a rate based solely on player level (or level in a particular skill set), the quality of the improvement (or difference between the desired and current one), and the materials required should be enough. Edited February 18, 2012 by capitancrunch Link to comment Share on other sites More sharing options...
capitancrunch Posted February 20, 2012 Author Share Posted February 20, 2012 bump Link to comment Share on other sites More sharing options...
Zavek00 Posted February 21, 2012 Share Posted February 21, 2012 yes please they say Eorlund Greyman is the best blacksmith in skyrim.. but that man cant even sharpen a sword... Link to comment Share on other sites More sharing options...
capitancrunch Posted February 26, 2012 Author Share Posted February 26, 2012 Bump. Link to comment Share on other sites More sharing options...
GamerGeek55 Posted February 27, 2012 Share Posted February 27, 2012 (edited) . Edited February 27, 2012 by GamerGeek55 Link to comment Share on other sites More sharing options...
nivea Posted February 27, 2012 Share Posted February 27, 2012 I think this would be a great idea, my character can work furs fine but I do not think he would have the time or talent to make full suits of armor. Also Bumping good way to get your thread locked: http://forums.nexusmods.com/index.php?/topic/581310-do-not-bump-threads/ Link to comment Share on other sites More sharing options...
warlordmordrid Posted February 28, 2012 Share Posted February 28, 2012 I concur AWESOME IDEA! Link to comment Share on other sites More sharing options...
Mychael Posted February 29, 2012 Share Posted February 29, 2012 Forgot about this thread... So I have an idea to make this work if someone with some scripting skills thinks they can make it work. Have a one weapon display rack at each blacksmith. Have the blacksmith tell you to put the weapon you want to have upgraded on the rack. Then through convo you pay him and tell him to upgrade it. He walks over takes the weapon off the rack and at that point fire the upgrade script to whatever set level that blacksmith has have him go to the appropriate place to upgrade it and then he hands it back to you. not sure how to work it out for armor yet but I'm sure something similar to a weapon rack could be created easily enough. This also assumes that my understanding of how the upgraded weapon scripts even works is correct... As for enchanting possibly having an enchanting table that gives you access to specific enchanting recipes, charges you gold to use based on the item, uses a static skill level to create the enchantment, and doesn't raise your enchanting skill when used. The idea being that the person actually doing the enchanting is the mage you're hiring and you are just telling them what you want done. Hopefully someone out there can use this for inspiration for a place to start. Link to comment Share on other sites More sharing options...
Barsabbas Posted June 5, 2013 Share Posted June 5, 2013 I don't know if you still read this, but it would be great if there would be an optional file or an option to make it so that you have to wait X amount of Ingame Time until the Blacksmith has finished his work, with Daedric and Dragon taking up to a whole ingame week so that it adds to the immersion. Link to comment Share on other sites More sharing options...
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