crgobi Posted February 14, 2012 Share Posted February 14, 2012 So I'm working on a house mod and no matter what I seem to do there's always a few lights that don't show up until you get close, then suddenly flare into life, giving them a sort of glitchy flicker effect. Am I placing too many lights too close together? Mod is http://skyrim.nexusmods.com/downloads/file.php?id=9541 Any help would be appreciated! Some of my weapon racks also make it impossible to remove weapons once they're placed. Everything seems fine with placement and how they're linked up so I'm not sure about that either. Arg! Link to comment Share on other sites More sharing options...
Susurruss Posted February 14, 2012 Share Posted February 14, 2012 (edited) I and others ran into the same problem with the lighting, and I found a fix for mine, but I don't know if my info is accurate. There's something I'm missing, but my lights work now, so I'm running with it. I found out that if you delete (set to black) all the ambient light in the room, the lights will pop in and out as you are describing. You can test this by going to your mod and hotkeying a torch. Watch the suspect light sources carefully while you toggle the torch. If they're only coming on when the torch is lit, then you have the same problem I had. I set my ambient to a very low level (39/34/22 R/G/B), set my directional ambient from that (the button thingy), then set my z directionals to black and everything was purty daggum dark and my lights behaved themselves. Also, try setting your lighting scheme to BleackFallsBarrowClose. It's a darkish scheme with fog, but manually set your fog colors to black and the fog goes bye bye. I've also used this and set my z and y axes to black, and the lights still work fine. It's just very dark all around them! :D Also see this great little page: http://dl.dropbox.com/u/56852942/Realistic%20Lighting%20Editing%20Guide.html It's the guide for those working on the Realistic Lighting Mod, but it has a ton of lighting info and explains a lot. Wish I saw this even three days ago, I could have avoided a lot of trial and error. I haven't worked with weapon racks, but some activators I have worked with had an issue where I would get the dialogue to interact with them, but I couldn't - pressing 'E' did nothing. I went back and checked, and somehow I had set my linked refs backwards. When I tried to fix them, some worked, others wouldn't. I had to delete those references entirely and then put them back in my mod. I don't know if this is true for you. Edited February 14, 2012 by Susurruss Link to comment Share on other sites More sharing options...
crgobi Posted February 15, 2012 Author Share Posted February 15, 2012 Well after some fiddling around it doesn't seem like my light settings are causing this. I went around with a torch like you mentioned and the lights didn't respond like you said. I also tried several different preset lighting templates.. never gets any better The problem seems to be that one piece of the kit is illuminated but an adjacent one isn't. When you view it from a slightly different angle all of a sudden it lights up and is illuminated the way it should be... making it 'flicker' as it jumps from totally dark to lit up. For example I have 2 dwemer wall sections side by side with a light source on the left (no shadow bleak falls torch light). The left section is brightly lit with nice tochlight, the right section is totally dark. When you move around a bit or view it from a side angle the light from the source suddenly hits it. I've messed around with positioning, type of light source, amount of light overall etc etc and am going to go crazy soon if I don't get this figured out, lol. It's almost like that one bit of wall (or whatever it may be) is being lit independently or something. >.> Fixed my weapon rack issues.. the triggers were too deep in the wall I believe. Link to comment Share on other sites More sharing options...
fruitgnome Posted February 21, 2012 Share Posted February 21, 2012 I had or have the same problem:Solved - Silly damn thing, edit the z-values from the light sources and then reedit them to previous values. YES, it's silly! But works! But in my mod with the basement I have to much lights and this cannot be the solution, there must be a reason for this damn light thing!?! Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 21, 2012 Share Posted February 21, 2012 Depends on how many lights with shadows you are using, more than 4 in close proximity does not work properly. Switch out as many shadowed lights you can and see what the result is...if you are using many with shadow that is. Link to comment Share on other sites More sharing options...
fruitgnome Posted February 22, 2012 Share Posted February 22, 2012 Thx, it helps, but this is a sadly solution. Bethesda should fix this! Link to comment Share on other sites More sharing options...
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