raden5 Posted February 14, 2012 Share Posted February 14, 2012 sorry my bad english... i am trying to figure how to do this...attach an object on specific node from character(not into the inventory)...a weapon, in this case, falls without attaching on the player, what i want: copy an object, placed on the players node and keep it there while moving...like equiped weapon. show a message on activatewhat happends: the object is created but falls when i close the message ObjectReference ORWeap Event OnActivate(ObjectReference akActionRef) Weapon Weap = Game.GetPlayer().GetEquippedWeapon()ORWeap = Game.GetPlayer().PlaceAtMe(Weap, 1, true)ORWeap.MoveToNode(Game.GetPlayer(), "NPC Head [Head]") endEvent HELP!!! Link to comment Share on other sites More sharing options...
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