Stokes52 Posted February 14, 2012 Share Posted February 14, 2012 I'm still new to the creation kit but I have a basic understanding of how the texture_1.nif and texture_0.nif works, yet I'm running into problems. Normally the Imperial Studded Armor and the Imperial Light Armor use the same textures. This means that if you want to texture edit the Studded armor you inadvertently edit the Light armor as well. I only wanted to edit the studded armor, so I used Nifskope to edit the Studded armor's meshes so that it now uses my custom textures instead of the default textures. I edited both the CuirassMedium_1.nif and CuirassMedium_0 to use the new textures. I renamed these files to CuirassTrooperMedium_1.nif and CuirassTrooperMedium_0.nif respectively. I then used the creation kit to edit the Studded armor so that it uses my "new" mesh, (CuirassTrooperMedium_1.nif) with the custom textures Both of my custom meshes are in the correct folders, and in game everything works fine, except for the weight slider. I told it to use the _1.nif mesh, following the format of all the other armors in the game, and I've put the _0.nif mesh in the same folder as it, but still, weight doesn't seem to be working at all. My character has a low weight slider but when I put on my edited armor he immediately goes to full weight when the armor is equipped. What am I doing wrong? How can I get the Studded Imperial Armor to recognize both the CuirassTrooperMedium_0.nif mesh and the CuirassTrooperMedium_1.nif so that I can get weight sliders to work correctly? Thanks in advance, I really could use the help! Link to comment Share on other sites More sharing options...
Stokes52 Posted February 15, 2012 Author Share Posted February 15, 2012 Sorry for the TL;DR, but I could really use some help... Link to comment Share on other sites More sharing options...
JaydoDre Posted February 15, 2013 Share Posted February 15, 2013 I have a similar issue with two of my armor pieces. Tried everything I can think of. The slider for the other armor items work, but for these two (neck amulet and shoes) it just doesn't. Link to comment Share on other sites More sharing options...
JaydoDre Posted February 15, 2013 Share Posted February 15, 2013 Well I would still really like why this happens but I re-exported my meshes and used a different nif file as base for the mesh and it works now, but it would be really good to know why this happens. Link to comment Share on other sites More sharing options...
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