Weavle105 Posted May 25, 2017 Share Posted May 25, 2017 So I decided to f*** around with the game files for a bit in hopes of finding a way to make the Vestal's heals reduce stress as well, and while I have found a way, the group stress heal for Divine Comfort seems to be a lil' wonky, most notably, the level 1 version of the spell is healing 4 stress when it should be healing 1. As an aside, I will fully admit that, in my extreme inexperience when it comes to coding, I just cannibalized code from the effects that other heroes have on them to try and get this to work. Here's the custom coding I had down for Divine Grace's (the single heal) stress heal in the effects file effect: .name "Vestal HealStress 1" .target "target" .curio_result_type "positive" .chance 100% .healstress 4 .on_hit true .on_miss false .queue true effect: .name "Vestal HealStress 2" .target "target" .curio_result_type "positive" .chance 100% .healstress 5 .on_hit true .on_miss false .queue true effect: .name "Vestal HealStress 3" .target "target" .curio_result_type "positive" .chance 100% .healstress 6 .on_hit true .on_miss false .queue true effect: .name "Vestal HealStress 4" .target "target" .curio_result_type "positive" .chance 100% .healstress 7 .on_hit true .on_miss false .queue true effect: .name "Vestal HealStress 5" .target "target" .curio_result_type "positive" .chance 100% .healstress 8 .on_hit true .on_miss false .queue true And here's what I had for the skill in Vestal's file combat_skill: .id "divine_grace" .level 0 .heal 4 6 .launch 43 .target @4321 .effect "Vestal HealStress 1" .generation_guaranteed true combat_skill: .id "divine_grace" .level 1 .heal 5 7 .launch 43 .target @4321 .effect "Vestal HealStress 2" combat_skill: .id "divine_grace" .level 2 .heal 6 8 .launch 43 .target @4321 .effect "Vestal HealStress 3" combat_skill: .id "divine_grace" .level 3 .heal 7 9 .launch 43 .target @4321 .effect "Vestal HealStress 4" combat_skill: .id "divine_grace" .level 4 .heal 8 10 .launch 43 .target @4321 .effect "Vestal HealStress 5" Likewise, the stress heal effect of Divine Comfort (the group heal) in the effects file effect: .name "Vestal GroupHealStress 1" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 1 .on_hit true .on_miss false .queue true effect: .name "Vestal GroupHealStress 2" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 2 .on_hit true .on_miss false .queue true effect: .name "Vestal GroupHealStress 3" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 3 .on_hit true .on_miss false .queue true effect: .name "Vestal GroupHealStress 4" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 4 .on_hit true .on_miss false .queue true effect: .name "Vestal GroupHealStress 5" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 5 .on_hit true .on_miss false .queue true And the coding for the respective skill in Vestal's file combat_skill: .id "gods_comfort" .level 0 .heal 1 1 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 1" combat_skill: .id "gods_comfort" .level 1 .heal 2 2 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 2" combat_skill: .id "gods_comfort" .level 2 .heal 3 3 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 3" combat_skill: .id "gods_comfort" .level 3 .heal 4 4 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 4" combat_skill: .id "gods_comfort" .level 4 .heal 5 5 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 5" Anyone see anything I did wrong here? I feel like I've gotta be missing something obvious, but I couldn't find it to save my life... Link to comment Share on other sites More sharing options...
Weavle105 Posted May 25, 2017 Author Share Posted May 25, 2017 Okay, so after my programmer friend gave me an idea to fiddle around with the numbers a bit, I'm relatively sure that the issue's in these two lines of codes combat_skill: .id "gods_comfort" .level 0 .heal 1 1 .launch 432 .target @~1234 .effect "Vestal GroupHealStress 1" effect: .name "Vestal GroupHealStress 1" .target "performer_group_other" .curio_result_type "positive" .chance 100% .healstress 1 .on_hit true .on_miss false .queue true The issue here is that, instead of just healing 1 stress, it's healing 1 x 4 stress, which I tested by changing the 1 to a 2, which got me 8 stress heal afterwards. Anyone have any ideas? Link to comment Share on other sites More sharing options...
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