thirteenoranges1 Posted February 15, 2012 Share Posted February 15, 2012 So I'm editing a couple of cells in The Reach, and for some reason, a lot of the grass there isn't linked to the terrain textures (in the terrain editor), isn't a place-able World Object, and doesn't auto-regenerate when I move the terrain. This results in floating grass all over the place whenever I need to alter the terrain heights. I can't use the World Spaces option for No Grass, as this would disable all of the grass in Tamriel, the world space in use. Does anyone know how to remove this type of grass generation from a cell, or how to regenerate it so it sticks to the newly modified terrain? Link to comment Share on other sites More sharing options...
Lazer382 Posted February 15, 2012 Share Posted February 15, 2012 I've been looking for the answer to this for some days now and no luck. Seems we aren't the only ones either. There has got to be some kind of grass density/height map that gets recalculated somehow. Painting nograss textures over the grass won't delete it either. Link to comment Share on other sites More sharing options...
Calavera357 Posted February 22, 2012 Share Posted February 22, 2012 (edited) Same issue. Lets hope someone has some knowledge around here on how to get the grass to auto-configure itself to the correct height of the terrain. Oh Beth... how you torment us with your seemingly simple yet infuriating problems. Edit: Ahh I love the Nexus community! Found the solution if yall haven't yet: http://forums.nexusmods.com/index.php?/topic/556001-deleting-landscape-grass-lol/page__hl__%2Bfloating+%2Bgrass__st__20 Edited February 22, 2012 by Calavera357 Link to comment Share on other sites More sharing options...
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