abborre Posted May 25, 2017 Share Posted May 25, 2017 Just an idea I had, what if there was a special varaint(Bulk, Optimized, Max Charge, etc.) of the various energy ammo types that was "high-capacity"? I'm thinking it'd be a type of energy ammo that would increase the ammunition capacity of your weapon by something like 50% when you load them. They would probably not be any more powerful than vanilla standard-grade ammo, perhapps they could be 5% or 10% weaker, but it'd be neat a tactical advantage for someone who needed to sustain fire over a longer period of time, rather than just having high DPS or armor-penetration(in which case they'd use something like over charged ammo instead).Obviously, this wouldn't make sense to use in weapons like the gauss rifle(unless the ammo cap increase was 100%), and it'd be pretty immersion-breaking in the holorifle as well(since you'd magically be able to somehow fit more MFCs in it), but for most weapons this could be a cool option. An alternative way of doing this could be to attach some scripted effect to the ammo that gave it a 50%-something chance to replenish the used ammo when fired, like when using an energy weapon recycler mod. Converting other energy ammo to this variant would of course require more energy ammo to match the chance. This approach could be done simply by using the Ammo Consumed (Percentage): setting, but that would prevent you from getting drained energy cells to use in recycling. Anyway, if someone know a way of making something like this and feels like doing so, i'd presonally appreciate it if the mod was made with a compatability version for ECR Energy Cells Rechargedhttp://www.nexusmods.com/newvegas/mods/43111/?if there was any potentail for conflict. Thanks for reading, I'd love to hear your thoughts. Link to comment Share on other sites More sharing options...
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