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Remove (all) AI packages via script


SAC020

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Hi,



I am working on a mod which requires NPCs to sit still in (a sequence of) furnitures. Problem is that many times the NPC enters the furniture, sits for a couple of seconds, then exits and continues its sandbox.



I did a test with a dumbed-down NPC (removed all AI packages from CK) and they seem docile enough for my purpose, i.e. they never break the sequence, just sit in furniture and follow my script. Removing packages in CK is easy enough, what I cannot figure out is how to remove the AI packages from a specific NPC via script, in-game (using a magic effect).



Any suggestions?



Thanks!



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