firsTraveler Posted May 25, 2017 Share Posted May 25, 2017 Is this the location that Transfer Settlements wants its plugins: C:\SteamTop\Steam\SteamApps\common\Fallout 4\Data\F4SE\Plugins I tried saving a settlement and it said that it was sucessfully saved but I can't find the saved file anywhere. Does it matter that I'm using ModOrganizer with seperate saves turned on? Link to comment Share on other sites More sharing options...
Urtho Posted May 25, 2017 Share Posted May 25, 2017 Is this the location that Transfer Settlements wants its plugins: C:\SteamTop\Steam\SteamApps\common\Fallout 4\Data\F4SE\Plugins I tried saving a settlement and it said that it was sucessfully saved but I can't find the saved file anywhere. Does it matter that I'm using ModOrganizer with seperate saves turned on? It does very much matter that you're using Mod Organizer as MO virtualizes the data directory so any generated files will not be found in the standard location. For MO users any Transfer Settlement blueprints will be found in your MO install folder under the Overwrite directory, perhaps something like how I have mine: Steam\steamapps\common\Fallout 4\ModOrganizer\overwrite\F4SE\Plugins\TransferSettlements\blueprints You'll find in there a listing for any generated blueprints for settlements in folders from 1 - 10 once TS has done it's thing and successfully created some blueprints. As something of a side note, I've also had issues with TS recognizing that blueprints actually exist if they're taken out of the overwrite folder. No doubt an issue between how MO handles the data folder and TS but for best results I'd leave or transfer into this overwrite folder your blueprints when you actually want to activate them in a new game. This goes against standard MO practice somewhat as keeping the overwrite folder clean is generally the best way to keep from having mysterious mod interaction conflicts but for TS it's something I've found to be necessary. Link to comment Share on other sites More sharing options...
firsTraveler Posted May 25, 2017 Author Share Posted May 25, 2017 Is this the location that Transfer Settlements wants its plugins: C:\SteamTop\Steam\SteamApps\common\Fallout 4\Data\F4SE\Plugins I tried saving a settlement and it said that it was sucessfully saved but I can't find the saved file anywhere. Does it matter that I'm using ModOrganizer with seperate saves turned on? It does very much matter that you're using Mod Organizer as MO virtualizes the data directory so any generated files will not be found in the standard location. For MO users any Transfer Settlement blueprints will be found in your MO install folder under the Overwrite directory, perhaps something like how I have mine: Steam\steamapps\common\Fallout 4\ModOrganizer\overwrite\F4SE\Plugins\TransferSettlements\blueprints You'll find in there a listing for any generated blueprints for settlements in folders from 1 - 10 once TS has done it's thing and successfully created some blueprints. As something of a side note, I've also had issues with TS recognizing that blueprints actually exist if they're taken out of the overwrite folder. No doubt an issue between how MO handles the data folder and TS but for best results I'd leave or transfer into this overwrite folder your blueprints when you actually want to activate them in a new game. This goes against standard MO practice somewhat as keeping the overwrite folder clean is generally the best way to keep from having mysterious mod interaction conflicts but for TS it's something I've found to be necessary. Everyone says to keep the override folder empty, but isn't that where FO4Edit stores all its cleaned .esp files? Thank you! Link to comment Share on other sites More sharing options...
Urtho Posted May 25, 2017 Share Posted May 25, 2017 Yes but it should still be kept clean so you know where any conflicting files come from. If everything is in overwrite then it becomes hard or even impossible to track down where a problem may be. Just move any cleaned mods out of the overwrite folder back into their standard install folder after FO4Edit has done its thing. Link to comment Share on other sites More sharing options...
dark113 Posted February 18, 2018 Share Posted February 18, 2018 Is this the location that Transfer Settlements wants its plugins: C:\SteamTop\Steam\SteamApps\common\Fallout 4\Data\F4SE\Plugins I tried saving a settlement and it said that it was sucessfully saved but I can't find the saved file anywhere. Does it matter that I'm using ModOrganizer with seperate saves turned on? It does very much matter that you're using Mod Organizer as MO virtualizes the data directory so any generated files will not be found in the standard location. For MO users any Transfer Settlement blueprints will be found in your MO install folder under the Overwrite directory, perhaps something like how I have mine: Steam\steamapps\common\Fallout 4\ModOrganizer\overwrite\F4SE\Plugins\TransferSettlements\blueprints You'll find in there a listing for any generated blueprints for settlements in folders from 1 - 10 once TS has done it's thing and successfully created some blueprints. As something of a side note, I've also had issues with TS recognizing that blueprints actually exist if they're taken out of the overwrite folder. No doubt an issue between how MO handles the data folder and TS but for best results I'd leave or transfer into this overwrite folder your blueprints when you actually want to activate them in a new game. This goes against standard MO practice somewhat as keeping the overwrite folder clean is generally the best way to keep from having mysterious mod interaction conflicts but for TS it's something I've found to be necessary. Everyone says to keep the override folder empty, but isn't that where FO4Edit stores all its cleaned .esp files? Thank you! I have found some blue prints have not been installed to that directery and have to be manuley found and moved to a open slot Link to comment Share on other sites More sharing options...
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