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Skyrim Hardcore Survivalism


Kry11ic

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So, I was wondering around Riverwood earlier, and I realized something... What would it be like if I was like all these other people? Then this idea popped into my head for there to be a hardcore survival type in Skyrim! Here's the things that could be added to make it feel like you're not a god among Nords in Skyrim:

 

- You're going to have to be careful with your Dragon Shouts. You can only use one shout once a day, to prevent the over powered constant use of being able to instantly incinerate someone or call upon a deadly storm.

 

- Limited carry weight. I know this is an RPG, but being able to carring around 20 swords with you, again, takes away the survival feel. Maybe be able to carry about 50lbs at max? all quest items or items that cannot be dropped are reduced down to either low weight or no weight at all.

 

- At first, I was thinking about not being able to use any magic at all, but then it won't even feel like Skyrim. So, I came up with an idea. You won't be able to use any magic at all at first. To be able to use destruction, alteration, and so on, you have to go to one of the Colleges and get training. But, even then, you have to go through vigorous training just to use Novice spells.

 

- your health is dropped dramatically. Maybe, say, to only 100 at max? I want the player to feel "I could actually die!" whenever they go out into the wilderness. Also, no health regeneration, only potions and magic (once acquired) can restore health.

 

- Armor rating is dropped, and you can't wear just any armor. For the first types of armor (steel, studded, hide, and iron) you're able to wear. You'll need special training to wear anything better then that, and Daedric and Dragon armor could possibly require a quest? (Thanks to iamthefritch for this idea) when wearing armor, the actual weight is reduced by 50%.

 

- weapon damage is dropped. Um... Pretty self-explanatory. When you use a new weapon that you haven't ever used before, though, the stats for that type of weapon is low. for any type of melee weapons (swords, axes, hammers), you first start off swinging pretty slow, and deal minimum damage. As you increase your skill with that particular weapon by killing things, you begin to swing faster and deal more damage. With bows, at first, drawing back the arrow takes longer, and you cannot shoot as far. The higher you increase it's skill, the faster you're able to draw back the arrow, and father you can shoot.

 

- Disable Fast Travel. This will force the player to go out into the wild, instead of safely fast traveling to cities they wish to go.

 

That's all that I think needs to be made for the Hardcore mode. If anyone has any suggestions for new elements, or to change the settings for the ones I presented, please let me know. Someone has already taken the liberty to create this mod, but we still need some ideas, so any suggestion would be great, or if anyone else is willing to help him, that would be great!

 

Thanks to ideas of fraquar, This mod should also contain:

 

1) Cannot buy/sell goods in towns - have to use the Khajiit Caravan or any travelling merchant to do that

2) Cannot use crafting stations in towns, you have to use the ones you find in your travels - i.e. the forge at Silent Moon Camp is fine, running up to Faregar's Enchanting Table is not.

3) Cannot buy property in towns (i.e. no permanent storage), though you'd need a way for the player to build a house in the wilderness to get permanent storage. Till that time if they want storage they have to take their chances with temporary storage places in the wild.

4) No NPC followers who can carry items (i.e. permanent storage), though animal NPC followers and conjured would be fine.

5) No living at a spouses house (again, no permanent storage) - see #3 and have her move in your built house instead

Edited by Kry11ic
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this is good except for one thing. Some people have natural talent in certain areas and your character is and adult, for example in skyrim juding by my intelligence in real life i would be a mage, I'd also start learning quite early in life so by the time I was the player age in skyrim I'd be at least an apprentice in magic probably just starting to be able to pull of occasional adept spells.

 

why not being able to sell in towns how is that any more realistic. people make stores and in medieval times you could sell and buy things I think i'd be more realistic to have a player have to have their own shop

 

why not live with a spouse?

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this is good except for one thing. Some people have natural talent in certain areas and your character is and adult, for example in skyrim juding by my intelligence in real life i would be a mage, I'd also start learning quite early in life so by the time I was the player age in skyrim I'd be at least an apprentice in magic probably just starting to be able to pull of occasional adept spells.

 

why not being able to sell in towns how is that any more realistic. people make stores and in medieval times you could sell and buy things I think i'd be more realistic to have a player have to have their own shop

 

why not live with a spouse?

this is focusing more on hardcore than realism. So there are going to be things that don't make much sense, but it's to make the game harder.

 

But, as you were saying that you want to be a mage. Well, the way skyrim is set up, you're not a mage. You're really not anything except a prisoner. So, if you want to be a mage, then you would have to go to one of the college's

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