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Creating _1 and _0 armors


CyranGE

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Hi guys. . .. I am making an armor mod and notice that there are _0 and _1 files. . i thought they are the same until i google it up. .. . I found out that they are different in terms of weight and wantto know how to make _1 from existing _0 and vice versa. . ..

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Precisely. The _0 files represent the thinnest/weakest a character can be in terms of weight when creating one and _1 represent the bulkiest/strongest a character can be (or it's the other way around). I haven't had much experience in terms of armor mods or the character meshes but if I've understood it correctly, you need to make your armor mod fit both the _0 mesh and the _1 mesh so that when you scale your character when you first create it, the armor scales with it.

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