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Armor mod question?


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Hey guys.. . .another question. . ..

Does the texture from this mod has vanilla asset counter part, I mean can I just change the texture path of these mod (For personal use/no Uploading) to vanilla texture?
http://www.nexusmods.com/skyrimspecialedition/mods/5540/? Talos Housecarl Armor Pack by Maty743

http://www.nexusmods.com/skyrimspecialedition/mods/2224/? Wolf Knight Armor - Special Edition by Faelrin

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If I understand correctly, you want the Talos and Wolf Armor mod shapes, but with vanilla textures on them? It most likely won't fit, and you'll have steel where leather should be, or giant laces across the chest, or something like that. Each mesh is mapped out for its own texture. Sometimes even the male/female version of the same armor have totally different textures.

 

If you mean you just want to take the talos armor, for example, and make everyone who wears steel plate armor wear it, instead, then you'd need to create a replacer. Easiest way to do that is to extract all the meshes from whichever armor you intend to replace. Split the screen so you have both directories, side by side, and right-click > rename each corresponding Talos mesh to match its counterpart in the vanilla list. Then move the newly-named replacers into data > meshes > (and whatever filepath the vanilla armor would have followed.) Your modded textures will need to go data > textures > and whatever file path the modded meshes are already set to follow. Otherwise, you'd have to go through and reassign each texture.

 

I understand this is for personal use only, though you may still check with the mod author and see if they already have a replacer option available, to save you the work. Many do.

 

This is all assuming I understood the question correctly. If I'm way off base, please clarify.

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If I understand correctly, you want the Talos and Wolf Armor mod shapes, but with vanilla textures on them? It most likely won't fit, and you'll have steel where leather should be, or giant laces across the chest, or something like that. Each mesh is mapped out for its own texture. Sometimes even the male/female version of the same armor have totally different textures.

You got this right. . . all i want is to remove the custom textures :), Im sorry i have a weird habit of removing custom textures because I want all textures in my game to have the same quality and style. . . just like this http://www.nexusmods.com/skyrimspecialedition/mods/5648/? Kyne's Warrior Armor by ZunaSW . . .Thank you sir btw :)

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Ah, I understand. You're welcome. I hope it helps.

 

Another option may be to download GIMP. Extract the vanilla texture and the mod texture and open them side-by-side. Then, in the mod texture, play with your contrast, saturation, and coloring, until it looks as close as you can get it to the vanilla. That way you can achieve the same goal without having to create new file paths. If you ever want to change back, you just delete the new customs and extract new ones from the mod zip file. If its too shiny or has too much embossing in game, then you'd need to redo the normal map, too.

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