bben46 Posted April 28, 2008 Share Posted April 28, 2008 Are you making a mod from scratch? or modifying an existing mod? If from scratch, you will need to give it a name to load it by the next time. I recommend starting your mod name with AA so it will be near the top of the list. You can change it when you are done. If you are modding a mod, if you don't give it a new name, you just saved all of your changes into the original mod. Not a good idea. First, before you make any changes save what you started with with a new name. That way if you screw up, you will have the original to fall back on. And if you hit 'save' it will not overwrite something in the original. There are all kinds of traps and tricks to modding, always work with copy and not the original. Make a copy of your mod as soon as possible and then work with the copy. You will make mistakes and have to back up. If you don't have a recent backup, you may have to reload the original and start over. It happened to me. In either case, if you reload the CS, you must select your new name from the data along with the Oblivion.esm. Then make your mod active. I think that is what you were asking. Link to comment Share on other sites More sharing options...
firefable Posted May 23, 2008 Author Share Posted May 23, 2008 ok, i think i get what you mean, but another question. How exactlydo i create and edit armor and weapons, i know how to create cells and buildings and stuff like that from the tutorial, but it said nuthing about making other things. :confused: Link to comment Share on other sites More sharing options...
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