seashell Posted February 15, 2012 Share Posted February 15, 2012 I'm working on changing some of the lesser used spells, at the moment "Turn Undead".What I want to do: Be concentrated - means you must hold the button (like healing) for its effect)Be focused on self and an area of effect. While this works for e.g. Calm or Fear by changing the Magic effect to "self", "concentrated" and having it no duration, this doesn't work with the undead spells, Draugurs e.g. are just simply not affected anymore. Any ideas why? seashell Link to comment Share on other sites More sharing options...
Riftdragon Posted February 15, 2012 Share Posted February 15, 2012 Maybe make it actually deal damage while they are running. Link to comment Share on other sites More sharing options...
seashell Posted February 16, 2012 Author Share Posted February 16, 2012 I have managed to create the desired effect. Making get undead damage per second (holy fire burn) and run away.However, since the spell is concentrated now, the costs for the spell should display as */s in the PlayerUI to indicate that this is the cost per second. But it doesn't - how / where can I fix that? I tried to compare my settings with the ward-spells of restoration school to figure out any differences in description or otherwise, but i couldn't figure out why there the costs are per second. Link to comment Share on other sites More sharing options...
Riftdragon Posted February 16, 2012 Share Posted February 16, 2012 (edited) maybe the cost are reading it as a sustained spell? (sorry i don't really know how to mod but i like the idea of turn undead being useful.) Edited February 16, 2012 by Riftdragon Link to comment Share on other sites More sharing options...
seashell Posted February 16, 2012 Author Share Posted February 16, 2012 ok got it now, just had to create two brand new magics effect, one for the burning and one for the demoralization. The costs are shown properly now too. Link to comment Share on other sites More sharing options...
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