xblade13 Posted February 15, 2012 Share Posted February 15, 2012 I have had many ideas on mods that could be made to improve immersion considering the huge lack of it in many areas of the main game. I want to see changes in prices to many more things such as horses and houses and more dynamic prices based on fame and infamy in the world and location and/or levels so that early on buying costs way more and when you are more famous people are willing to barter lower prices while making it worthwhile to wait before buying such things. Hoping for player crafted items to have dynamic economy prices, such as earlier levels better items cost way higher than normal and/or lowered sell prices especially in alchemy potions considering how easy it is to make money with very few worthwhile money sinks. I feel it will make smithing and other such skills more cost effective, while making leveling those skills more rewarding. Seeing certain alchemy items in certain areas based on the availability of trade and collection of those would also make some great immersion improvements. It could even allow ingredients from other parts of Tamriel to be sold in border holds. More immersion could be added by alcohol and other drugs affecting your gameplay in more substantial for longer times, such as blurred vision and withdrawal/addiction systems along with a possibility for new drugs and more stat boosts to existing items. I want to also see better effects from such items to magic users as many food items are completely useless to me majority of the time as a mage especially alcohol.I thought of a great idea of changing the spells you can buy from where considering I can get all the spells i ever need at one or two vendors making vendors in multiple cities useless while adding the dynamic prices with level and fame/infamy for the books and/or giving alternate ways of gaining skills since very few can be gotten through quests though right now its useless as its easier to just by them, and it barely dents my cash flow. Making certain mages selection more specialized will add to immersion and increase difficulty by requiring to travel to expand knowledge such as conjuration only being sold by a mage who uses mainly conjuration. Also dynamic pricing for them too based on skill levels while at low levels making magick more costly but at the same time making buying older spells on higher levels cheaper, since you might not find them right away. The roads and the cities are pretty dead as they are too in many areas considering how few Npcs there are and I never see any guard patrols like in Oblivion even on main roads, only thing i see are single travelers, factions, and traveling merchants which are few if any. The holds seem pretty empty with very few civilians in it, market places really are quiet compared to realistic ones. Adding real cart travel and npc traveling between cities can open up to new trade stores and allow more dynamic things to happen on the road such as bandit ambushes on cart rides or traveling merchants. When it comes to the wilderness and roads Skyrim feels like it is completely dead and the only thing you see are 2 wolves and a bear along with a pack of deer. This will increase the reward of non-fast traveling and really improve the immersion a great dead since this pretty much takes me out of any feelings of immersion I have into the game. That is about all I can think of that will be great immersion at the moment while potentially increasing difficulty. Many of the things I've suggested I have seen in in previous Bethesda games and other related ones. Hoping to see some good mods based on these ideas in the future. Though I am not too aware on what is possible to mod in with the new Creation Kit, so pardon my lack of knowledge in certain aspects. Link to comment Share on other sites More sharing options...
xblade13 Posted February 16, 2012 Author Share Posted February 16, 2012 Adding onto cart travel, you should be able to choose if you want to take a slow ride or to travel instantly while in the cart, with the option to get out at any time for combat reasons. Being able to sit back and relax as the cart takes you to the new town would make for great immersion, but while still giving players the option to fast travel if they do not want to wait. It should be able to be done considering the opening has you riding in a cart which means it should be partially implemented already. Link to comment Share on other sites More sharing options...
NicolaiStorm Posted February 16, 2012 Share Posted February 16, 2012 Adding onto cart travel, you should be able to choose if you want to take a slow ride or to travel instantly while in the cart, with the option to get out at any time for combat reasons. Being able to sit back and relax as the cart takes you to the new town would make for great immersion, but while still giving players the option to fast travel if they do not want to wait. It should be able to be done considering the opening has you riding in a cart which means it should be partially implemented already.Instead of getting out, would it be possible (and epic) if you were able to say stand in the back of the carriage and shoot arrows at enemies? Link to comment Share on other sites More sharing options...
Tuan Posted February 16, 2012 Share Posted February 16, 2012 (edited) One very big immersion-breaker for me: The Weather should affect NPCs! NPCs should close their market stand and stop walking around the city when there's really heavy rain or a thunderstorm/blizzard. They should seek shelter in an Inn or their home.The people in the middle age were afraid of thunderstorms, so should at least the normal people of Tamriel. Edited February 16, 2012 by Tuan Link to comment Share on other sites More sharing options...
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