danshive Posted February 15, 2012 Share Posted February 15, 2012 I am completely baffled as to how to go about adding or removing tails from races. It doesn't seem to be an option in the races themselves at all. Does anybody know how to add / remove tails from races? Link to comment Share on other sites More sharing options...
Sunnie Posted February 15, 2012 Share Posted February 15, 2012 Has a lot to do with the skeleton the race uses. Beast races have skeleton with tail bones, humanoid skeleton does not. I don't think you can just remove a tail all willy nilly. Link to comment Share on other sites More sharing options...
danshive Posted February 15, 2012 Author Share Posted February 15, 2012 The Argonians and Khajiits use the same skeletons. I've tried applying those skeletons to other races, but this did not seem to result in tails. I don't think I've tried changing the Khajiit or Argonian skeletons to see if that would remove tails. Link to comment Share on other sites More sharing options...
Sunnie Posted February 15, 2012 Share Posted February 15, 2012 The body also has a tail for the beast races, it's part of the mesh. Not sure if theres a dismember node for just the tail... You might want to look in that direction to hide the tail using the dismember node. I'm sure one of our more experienced modelers will comment with better details once they see this. Link to comment Share on other sites More sharing options...
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