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Is there a Size Limit on NIF Files for Power Armor Helm/Body/Legs/Arms?


Lukong1515

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I'm trying to make my own Standalone PowerArmor Mod (Based on Azrael_wtf), but I run into problems. The ESP might be the problem (PA shows up when using PowerBench), the Mesh shows up in-Game, NifSkope & Bodyslide properly.

 

1. When I enter the Frame with Power Armor Helm/Body/Legs/Arms equipped a part disappears (Before it was the Torso & Helm and now its the Helm), it doesn't matter if I have 6 of 6, 4 of 6, 1 of 6 or 2 of 6 parts, etc the helm disappears

 

2. When I browse through the PA Parts in the PowerBench for upgrading or unequipped them from the PowerFrame they don't disappear until after I enter the Frame (I get a lot of overlapping until I enter the Frame)

 

3. Certain Parts within the same type will disappear while others don't even though they are similar parts

 

4. It doesn't really matter what tools I used cause all the Model/Misc went each Tool, I think the problem is in how much detail is put into the Part...the Helm is smaller than vanilla Helm and disappears when entering 100% despite the Mk or Misc vs Torso which on entering only disappears if its the Complex

Example Size

My Torso Standard Model: 69kb (Simpler, shows Before & After entering PowerArmor)

My Torso Mk3: 166kb (Complex, shows Before, but disappears after entering PowerArmor)

Vanilla T60 Torso Model: 80kb

 

My Helm Standard Model w/Headlamp: 24kb

Vanilla T60 Helm Model: 99kb

 

Other Issues

- 1 PA Part shows 2 parts as one when on Ground, but will show as its own Part when Equipped

- All the PA Parts don't have custom GO Icons

- 7 out of 8 PA Part show up when dropped on the ground (The original GO Icon combines with the Standard Model of each PA Part), but my Helm GO Icon only shows the original GO Icon and not the my Helm Standard Model

 

Concerns

- Is it cause my File Names are too long or cause I put [ ] & Spaces in it

- Should I replace the PowerArmor Parts in 3DSMax and keep the other nodes

Edited by Lukong1515
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