Rosenzweig Posted February 15, 2012 Share Posted February 15, 2012 (edited) Just as the description says, I need to attack a compiled script (one I made in Notepad++ and compiled) to an object in the game so that it can be activated. It's just a simple hello world program so I was hoping I could just attach my compiled scripts (once they are made in my text editor and compiled) instead of having to code in the creation kit's text editor. Thanks in advance. ----------------------Edit: Oh wow, I think I just answered my own question. You can chose a script to use when attaching a script to an object, but I think that's only source code files. Edited February 15, 2012 by Rosenzweig Link to comment Share on other sites More sharing options...
Flammenwerfer35 Posted February 15, 2012 Share Posted February 15, 2012 (edited) edit: nevermind I initally misread your post. seems like you figured it out. Edited February 15, 2012 by Flammenwerfer35 Link to comment Share on other sites More sharing options...
GisleAune Posted February 16, 2012 Share Posted February 16, 2012 You jsut choose the source code file, it will use the last successfull compile of it. Link to comment Share on other sites More sharing options...
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