coder0xff Posted May 29, 2017 Share Posted May 29, 2017 I've been playing through with the Unlimited Companion Framework and it's been a lot of fun having my own power armor clad army following me around. They're awful at group movement though. I'd like to try making a mod that fixes that, allowing formations and some other navigation tweaks. I'm brand new to Fallout 4 modding, but familiar with programming and modding in general. Mostly, I'm looking for feedback on feasibility, methodology, and reference materials to start digging in. Thanks in advance. :smile: Link to comment Share on other sites More sharing options...
coder0xff Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) I read through http://www.creationkit.com/index.php?title=Papyrus_Introduction but it seems to be mostly Skyrim oriented, especially the Script_Objects page. Is there a similar reference for Fallout 4? I have a few other questions: Can a script be attached to an NPC at runtime?How can I enumerate the players current followers?How can I query the nav mesh?Can I dump all the properties, states, etc of a target for debugging and discovery purposes?What differences should I be aware of in FO4 as opposed to the documentation at creationkit.com? Edited May 29, 2017 by coder0xff Link to comment Share on other sites More sharing options...
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