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Problems In Conversions


DJrax2

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Converting a few old armors from the old ADEC Vanilla edition to the new SSE special edition since they have not been converted yet (making custom and bareable armors until they are converted by author). Gotten far and was able to convert dragonplate, dragonscale, and nordic carved. Ran into hand mesh problems with every one and don't really know how to fix it. I think what is happening is the armor is still designated to the old hand meshes which is leading to the overlapping affect seen in the image if closely looked at. I'm wondering if there is a way to designate it to the new hand meshes on the ADEC SSE Body. As for feet, they match up just fine, no overlaps, it is just the hands that are causing distortions (possibly due to the mesh still being designated to the old hand meshes??) Anyways the reason I am here is because this was the one thing I could not find a topic or post on.

 

Conversion part for the Body and armor itself was easy to manage. It is going from the same body type (older) to a newer version of the same body type. Only a few adjustments had to be made as well as taking out the physics because the older armors don't have this implemented to work with the new body.

Edited by DJrax2
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