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"Work" AI Package issue.


danatoth666

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I gave one of my NPC's a work package to chop wood from 12:00 - 2:30pm every day. At 12:00 he appears outside his door and just stand there. If I wait for an hour he'll be by the wood just standing there. However, If I wait from say 11:30-12:30 He'll be there chopping the wood. After he is done chopping the wood he'll just stand there. If I wait an hour he'll be in the same spot but start walking home. Anyone have any idea's what is going on?
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I was having this exact same problem for ages, I eventually resolved it by completely redoing the NavMesh again. If an actor just stops and does nothing it usually means there is a problem with the navmesh they need to use to get to their next location.

 

Hope this helps.

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  • 2 weeks later...

I GOT IT TO WOOOOOOORKKKKKKK

 

1-CREATED A NEW WOOD CHOP BLOCK WITH NEW NPC

2-CREATE AI PACKAGE FOR NPC (NOT A SANDBOX ONE, SELECT "SIT")

3-SELECT YOUR NEW WOOD CHOPPING BLOCK AS THE "SIT" REFERENCE AND CLICK OK TO CLOSE THE PACKAGE WINDOW

4-DOUBLE CLICK ON THE NEW WOOD CHOPPING BLOCK AND TICK "IGNORE SANDBOX"

Also dont forget to add the "NPC human wood chop" sound file

And verify the your woodchopping'schedule doesnt overlap with others of course. and dont put this same package as the last one!

 

Shouldnt need to add an axe nor any item to make this work.

Hope it helps! Im so happy!!!

Edited by Tsewe
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