Stokes52 Posted February 16, 2012 Share Posted February 16, 2012 So I've copied, retextured, and renamed two vanilla meshes, cuirassmedium_1.nif and cuirassmedium_0.nif. I know that the 0.nif is for low weight and 1.nif is for highest weight. I did not edit the meshes at all, I merely told them to use different textures. When I open it up in nifskope everything looks fine: I have two meshes, a heavy (1.nif) and a light version (0.nif). The problem is, in game, I only see the high weight mesh and the weight slider is completely non-functional. If I put on the armor, my character instantly turns buff: no weight slider. I'm just wondering if there is a way to get an in-game item to recognize both meshes and modify it's weight accordingly, since it isn't working for me right now. Link to comment Share on other sites More sharing options...
Witblitz Posted March 17, 2012 Share Posted March 17, 2012 I would love to know this as well, I messed up somewhere. And I need this fixed. Anyone? Link to comment Share on other sites More sharing options...
Witblitz Posted March 18, 2012 Share Posted March 18, 2012 No one knows what could cause this? Is it rigging? Something else? Link to comment Share on other sites More sharing options...
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