nikashubaiton Posted May 30, 2017 Share Posted May 30, 2017 Hey guys, so for one of my mods I want to turn a welcome mat into a bar, since the location doesn't permit placing a regular stand. I figured out how to make it work partially- I've changed the mesh of the bar into that of the welcome mat, and in game if I command a companion to walk over to it and use it, they'll stand on it and put their hands on the counter that is already there. This shows that the animations correctly line up. The problem is, if I go into workshop mode and try to assign a companion to that bar like you would with a normal stand, it simply cannot be highlighted. Are there certain keywords I may be missing? Something to make it highlight-able? For reference, it does already contain the workshopobjectscript (as it is a duplicate of the existing level 3 bar in game, only with a new model) Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
MissingMeshTV Posted May 30, 2017 Share Posted May 30, 2017 You need to link it to the workshop with WorkshopItemKeyword. Same goes for anything you want to assign a settler to. Take a look at how the Chem stand and guard stations at the Castle are set up. Link to comment Share on other sites More sharing options...
nikashubaiton Posted May 30, 2017 Author Share Posted May 30, 2017 I was actually coming back to update this, I did already have it linked with workshopitemkeyword but it fixed by just removing the keyword and then re-adding it lol Link to comment Share on other sites More sharing options...
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