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Posted

So, you want the 3D models you have to be buildable in-game? Pretty easy process but it can be tedious.

 

1. You'll need to first bring the object into NIF format, export the object in OBJ format, open it in Outfit Studio, OS will be used as a medium to convert it into NIF file, after importing it save it as a NIF.

 

2. Open the NIF in NifSkope and clean it of all the useless body weights which will crash the game if they're not removed. Use the Remove Branch option and delete all the BSSkin::Instance and also right click in the 3D window > Optimize > Remove Bogus Nodes and Remove Unused Strings.

 

3. Make the collisions in 3DS Max.

 

4. Bring them into the CK, make them statics, put them into constructible object files, and attach the desired workshop keyword so they show up where you want.

Posted

Blender won't work. You need 3DS Max 2013 to run with the Bethesda plugin, the alternative would be to reuse collisions from other meshes.

 

Haven't modded New Vegas so I can't say.

Posted (edited)

Don't know, you're going to have to try it and see. I haven't made collisions myself, just know you need 3DS MAX, preferably 2013.

Edited by Nutulator
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